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Tyler has released several more sets since TCCLP. He began TCCLP2 in early 2009, but ditched it in late 2009 due to constraints from being hosted on [[pieguy]]'s site. TCCLPRejects began around the same time. The early levels were levels that he felt were too poor to be placed in TCCLP or TCCLP2, but the set soon became a place for Tyler to experiment with various glitches and unorthodox concepts, similar to [[EvanD1]]. It is now the only CC1 set he provides updates to, and is quite sizable at 180 levels. TCCLPpgchip started in late 2008, which was a short set meant to be played with the [[ice block]] patch. | Tyler has released several more sets since TCCLP. He began TCCLP2 in early 2009, but ditched it in late 2009 due to constraints from being hosted on [[pieguy]]'s site. TCCLPRejects began around the same time. The early levels were levels that he felt were too poor to be placed in TCCLP or TCCLP2, but the set soon became a place for Tyler to experiment with various glitches and unorthodox concepts, similar to [[EvanD1]]. It is now the only CC1 set he provides updates to, and is quite sizable at 180 levels. TCCLPpgchip started in late 2008, which was a short set meant to be played with the [[ice block]] patch. | ||
When submissions for [[CCLP3]] were being accepted, Tyler submitted TylerSubmissions, which consisted of his 35 favorite levels from TCCLP and TCCLP2, all made Lynx compatible. Seven of these levels appeared in CCLP3, [[Entrance Examination]], [[Jumble]], [[All About Blocks]], [[Coal Mine]], [[Civilization of Creatures]], [[Pushy]], and [[Everybody Get Dangerous]]. After CCLP3's release, he added eight more levels and removed three, rebranding the set as TS1. | When submissions for [[Chip's Challenge Level Pack 3|CCLP3]] were being accepted, Tyler submitted TylerSubmissions, which consisted of his 35 favorite levels from TCCLP and TCCLP2, all made Lynx compatible. Seven of these levels appeared in CCLP3, [[Entrance Examination]], [[Jumble]], [[All About Blocks]], [[Coal Mine]], [[Civilization of Creatures]], [[Pushy]], and [[Everybody Get Dangerous]]. After CCLP3's release, he added eight more levels and removed three, rebranding the set as TS1. | ||
When [[Chip's Challenge Level Pack 1|CCLP1]] was announced, Tyler began work on [[TS0]]. The levels were intended to have difficulties appropriate for CCLP1, but he felt this was too restrictive and went on to design levels such as [[Lounge Act]]. It was completed in late 2012 and contains 40 levels, the same number as TS1. CCLP1 contains six of its levels [[Colors for Extreme]], [[Tunnel Clearance]], [[Badlands]], [[The Sewers]], [[Metal Harbor]], and [[Thief, You've Taken All That Was Me]]. For CCLP1, he additionally assembled DanielB-Lynx, which is a collection of level from DanielB1 and DanielB2 modified to be Lynx compatible. He received permission from [[Daniel Bouwmeester]] to submit the set for CCLP1 consideration. | When [[Chip's Challenge Level Pack 1|CCLP1]] was announced, Tyler began work on [[TS0]]. The levels were intended to have difficulties appropriate for CCLP1, but he felt this was too restrictive and went on to design levels such as [[Lounge Act]]. It was completed in late 2012 and contains 40 levels, the same number as TS1. CCLP1 contains six of its levels [[Colors for Extreme]], [[Tunnel Clearance]], [[Badlands]], [[The Sewers]], [[Metal Harbor]], and [[Thief, You've Taken All That Was Me]]. For CCLP1, he additionally assembled DanielB-Lynx, which is a collection of level from DanielB1 and DanielB2 modified to be Lynx compatible. He received permission from [[Daniel Bouwmeester]] to submit the set for CCLP1 consideration. |