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Present Company: Difference between revisions
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|name = Present Company | |name = Present Company | ||
|image = [[File:CCLP1_Level_3.png|300px]] | |image = [[File:CCLP1_Level_3.png|300px]] | ||
|levelset = Chip's Challenge Level Pack 1 | |levelset = Chip's Challenge Level Pack 1 | ||
|level = 3 | |level = 3 | ||
|designer = Henry Potts | |||
|password = RVUY | |password = RVUY | ||
|hint = Flippers let you swim. Fire boots let you walk through fire. Watch out for moving objects. | |hint = Flippers let you swim. Fire boots let you walk through fire. Watch out for moving objects. | ||
Line 17: | Line 18: | ||
|bold difficulty lynx = 1 | |bold difficulty lynx = 1 | ||
|bold complexity lynx = 1 | |bold complexity lynx = 1 | ||
}} | }}'''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]], and the third of the [[lesson level]]s. It was created by [[Henry Potts]]. It teaches the player about the remaining two [[boot]]s not seen in the previous level - [[flippers]] and [[fire boots]], and how the player can use them to cross [[water]] and [[fire]]. It also teaches the player about [[monster]]s; specifically [[glider]]s and [[fireball]]s and how they can pass through water and fire, respectively. | ||
'''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]], and the third of the [[lesson level]]s. It teaches the player about the remaining two [[boot]]s not seen in the previous level - [[flippers]] and [[fire boots]], and how the player can use them to cross [[water]] and [[fire]]. It also teaches the player about [[monster]]s; specifically [[glider]]s and [[fireball]]s and how they can pass through water and fire, respectively. | |||
From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip. | From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the [[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip. | ||
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Return to the glider room and collect the chips there going counterclockwise, starting from the chip in the top center. Another [1] wait is required for a glider, this time upon collecting the fourth chip in this room. Make your way back to the exit in the center area and you should finish with a time of 183. | Return to the glider room and collect the chips there going counterclockwise, starting from the chip in the top center. Another [1] wait is required for a glider, this time upon collecting the fourth chip in this room. Make your way back to the exit in the center area and you should finish with a time of 183. | ||
==Trivia== | == Trivia == | ||
* Originally, Present Company was also a lesson on [[Thief|thieves]] in addition to flippers and fire boots; however, in order to create a more steady difficulty curve for newcomers, the level was changed to exclude them. Thieves are not seen in CCLP1 until the ninth level, [[Swept Away]]. | * Originally, Present Company was also a lesson on [[Thief|thieves]] in addition to flippers and fire boots; however, in order to create a more steady difficulty curve for newcomers, the level was changed to exclude them. Thieves are not seen in CCLP1 until the ninth level, [[Swept Away]]. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp1_full_map_level_3.png|500px]] | [[File:Cclp1_full_map_level_3.png|500px]] | ||
Revision as of 16:06, 30 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Flippers let you swim. Fire boots let you walk through fire. Watch out for moving objects. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Present Company is the 3rd level in Chip's Challenge Level Pack 1, and the third of the lesson levels. It was created by Henry Potts. It teaches the player about the remaining two boots not seen in the previous level - flippers and fire boots, and how the player can use them to cross water and fire. It also teaches the player about monsters; specifically gliders and fireballs and how they can pass through water and fire, respectively.
From the start, head to the bottom area and collect the fire boots, then wait for one move, or [1], for the glider to pass by so that you can return without getting hit. If you find the timing of the wait difficult, try bumping into a wall before entering the area and you can sneak past the glider without losing any time. Now that you have the fire boots, walk up to the upper entrance and collect the flippers, then collect the chips in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.
Return to the glider room and collect the chips there going counterclockwise, starting from the chip in the top center. Another [1] wait is required for a glider, this time upon collecting the fourth chip in this room. Make your way back to the exit in the center area and you should finish with a time of 183.
Trivia
- Originally, Present Company was also a lesson on thieves in addition to flippers and fire boots; however, in order to create a more steady difficulty curve for newcomers, the level was changed to exclude them. Thieves are not seen in CCLP1 until the ninth level, Swept Away.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
---|---|---|
← Slip and Slide | Present Company | Block Party → |