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Despawning and Respawning Glitch: Difference between revisions

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key word SOMETIMES. i cant tell why that happens when it happens and why it doesn't happen when it doesn't happen. it is driving me nutso! (not boltso though)
key word SOMETIMES. i cant tell why that happens when it happens and why it doesn't happen when it doesn't happen. it is driving me nutso! (not boltso though)


[[File:Waterbirth.gif]]


Because multiple vanished entities can have the same position, the above process can be repeated many times to spawn many players:


anyway here's <strike>wonderwall</strike> waterbirth:
[[File:RedundantWaterbirth.gif]]
 
[[File:Waterbirth.gif]]


you can do this up to a billion times and generate as many players from that water hole as you want. also you need to have more than one player at the start of the level in order to switch players. also you only need to exit as many players as were initially in the level. also you lose the ability to switch player once you've exited enough players that normally you'd just have one left. also also also laso alsoasl oassl aoas
However, if there is not already more than one player to start with, the extra player will be unusable since player switching is not enabled in levels with only one player.


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[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 04:36, 10 April 2020

TODO: write something here. :clapping: and get a better title

Vanished state

Objects in a vanished state will be intangible and invisible to the level until they attempt to move. They will also persist across all level changes and resets while vanished.

Vanishing objects

Via spring mining a turtle

File:TurtleSpringVanish.gif

Note that dying and vanishing are different. If the entity that ends up on water does not have flippers, they will simply die rather than vanish.

Via failed vanishes

If you do something that should cause a vanish but the vanish is interrupted by a level change or reset, any entity that was on the tile where the vanish took place will be vanished on level load.

PostresetVanish1.gif

PostresetVanish2.gif

(Note again that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif had to be enclosed in toggle doors in order for the vanishing not to be immediately undone.)

Generating objects

Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move.

GenerationAbuse.gif

Objects can generate on top of other objects. Suppose you were to reset an additional time after the glider-in-toggle-doors test:

DuplicateGliders.gif

Sometimes, upon a level change, vanished player entities will be unable to move and thus unable to generate. Level resets seem to work fine.

key word SOMETIMES. i cant tell why that happens when it happens and why it doesn't happen when it doesn't happen. it is driving me nutso! (not boltso though)

Waterbirth.gif

Because multiple vanished entities can have the same position, the above process can be repeated many times to spawn many players:

RedundantWaterbirth.gif

However, if there is not already more than one player to start with, the extra player will be unusable since player switching is not enabled in levels with only one player.