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{{Infobox Tile | {{Infobox Tile | ||
|image cc2 = [[File:Turtle.gif]] | |image cc2 = [[File:Turtle.gif]] | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''turtle''' is a [[terrain]] introduced in [[Chip's Challenge 2]]. Turtles behave like a combination of [[recessed wall]]s and [[water]]: with exceptions explained below, all [[movable object]]s can step on turtles, but once they step off, the turtles "sink", leaving behind a [[animation delay|splash]] on the resulting water. | |||
Turtles do not sink when [[ship]]s step off of them. [[Fire box]]es and [[ghost]]s will [[acting wall|treat them as walls]], even when carrying [[flippers]]. If [[Chip]] or [[Melinda]] attempts to push a [[block]] of any type off of a turtle, the block will be [[flick]]ed off: the splash will prevent the player from following. | |||
[[ | |||
== See also == | == See also == | ||
* [[Turtle Blocks]] | * [[Turtle Blocks]] | ||
* [[Sea Turtles]] | * [[Sea Turtles]] | ||
* [[Ice block]]s and [[directional block]]s | |||
* [[Spring mining]] | |||
* [[Despawning and Respawning Glitch]] |
Revision as of 01:36, 28 April 2020
CC2 Image(s) | |
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Found in | |
Steam ID | Unknown edit |
Multi-directional? | No |
Moves? | No |
The turtle is a terrain introduced in Chip's Challenge 2. Turtles behave like a combination of recessed walls and water: with exceptions explained below, all movable objects can step on turtles, but once they step off, the turtles "sink", leaving behind a splash on the resulting water.
Turtles do not sink when ships step off of them. Fire boxes and ghosts will treat them as walls, even when carrying flippers. If Chip or Melinda attempts to push a block of any type off of a turtle, the block will be flicked off: the splash will prevent the player from following.