Facades: Difference between revisions

165 bytes removed ,  30 April 2020
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{{Infobox Level New
{{Infobox Level
|name = Facades
|pack = cclp1
|image = [[Image:CCLP1_Level_5.png|300px]]
|levelset = Chip's Challenge Level Pack 1
|designer = [[Henry Potts]]
|level = 5
|level = 5
|password = RJDU
|image = [[File:CCLP1_Level_5.png|300px]]
|hint = Blue walls can be fake.  Recessed walls appear as you cross them.  Some walls are permanently invisible.
|hint = Blue walls can be fake.  Recessed walls appear as you cross them.  Some walls are permanently invisible.
|chips required = 15
|chips available = 15
|time = 250
|bold ms = 232
|difficulty ms = 1
|bold difficulty ms = 1
|bold complexity ms = 1
|bold lynx = 232
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Facades''' is the 5th level in [[Chip's Challenge Level Pack 1]], and the fifth of the [[lesson level]]s. Here [[Chip]] will learn about all the [[Wall (disambiguation)|various types of walls]]; including [[blue wall]]s, [[appearing wall]]s, [[invisible wall]]s, and [[recessed wall]]s.
'''Facades''' is the 5th level in [[Chip's Challenge Level Pack 1]], and the fifth of the [[lesson level]]s. Here [[Chip]] will learn about all the [[Wall (disambiguation)|various types of walls]]; including [[blue wall]]s, [[appearing wall]]s, [[invisible wall]]s, and [[recessed wall]]s.


Thankfully, Facades is not terribly difficult to complete, with the fastest solve clocking in at only 18 seconds. The majority of the level is simply [[Computer chip|chip]] collecting, as the level is designed for the player to focus on experiment with different types of walls by bumping into them. For the optimal chip collection route, view the [[AVI]] at the bottom of this page.
Thankfully, Facades is not terribly difficult to complete, with the fastest solve clocking in at only 18 seconds. The majority of the level is simply [[Computer chip|chip]] collecting, as the level is designed for the player to focus on experiment with different types of walls by bumping into them. The optimal route follows a general counterclockwise approach, starting with the recessed walls and ending at the bottom areas; assuming knowledge of which tiles do not have invisible walls, a score of 232 should not be difficult to obtain.


==Trivia==
==Trivia==
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==Full level map==
==Full level map==
[[Image:Cclp1_full_map_level_5.png|500px]]
[[File:Cclp1_full_map_level_5.png|500px]]


== Walkthrough ==
== Walkthrough ==