trusted-editors
545
edits
Please create an account or Login! Have fun!
Tylersontag (talk | contribs) m (Tylersontag moved page bouncin' Blocks to Bouncin' Blocks over redirect: revert) |
mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 31 | |level = 31 | ||
| | |image = [[File:CCLP3_Level_31.png|300px]] | ||
| | }} | ||
'''Bouncin' Blocks''' is the 31st level in [[Chip's Challenge Level Pack 3]]. It was created by [[Gavin Duncan]]. This level requires Chip to push [[block]]s around [[ice]] corridors to send them in different directions; fortunately, little timing skill is required, unlike [[BlockSlide]]. | |||
'''Bouncin' Blocks''' is the 31st level in [[Chip's Challenge Level Pack 3]]. It was created by Gavin Duncan. This level requires Chip to push [[block]]s around [[ice]] corridors to send them in different directions; fortunately, little timing skill is required, unlike [[BlockSlide]]. | |||
Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a [[green key]] underneath, and carry this block east to the third cross. Before pushing this block down, remove the [[green lock]] immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section. | Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a [[green key]] underneath, and carry this block east to the third cross. Before pushing this block down, remove the [[green lock]] immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section. | ||
After carrying the second block into the fourth cross, move RLDU [1] L to catch the block and send it into the east room; when [[boosting]] and following blocks onto ice, remember [[block echo]]. Push this block out and jump above it to send it into the south room for another trade, chip and [[blue key]]. Jump temporarily to the left after pushing the fourth block out to the center to remove the [[blue lock]]s, then remove the [[water]] behind them with the fourth block. There is sufficient time to negotiate the tiny cross in the final room without the [[ice skates]], so use this block to capture the last chip and the skates at the same time, and then skate back to the [[exit]] at the top. | After carrying the second block into the fourth cross, move RLDU [1] L to catch the block and send it into the east room; when [[boosting]] and following blocks onto ice, remember [[block echo]]. Push this block out and jump above it to send it into the south room for another trade, chip and [[blue key]]. Jump temporarily to the left after pushing the fourth block out to the center to remove the [[blue lock]]s, then remove the [[water]] behind them with the fourth block. There is sufficient time to negotiate the tiny cross in the final room without the [[ice skates]], so use this block to capture the last chip and the skates at the same time, and then skate back to the [[exit]] at the top. | ||
==Full level map== | |||
[[File:Cclp3_full_map_level_31.png|500px]] | |||
== Walkthrough == | == Walkthrough == |