Please create an account or Login! Have fun!

Andrew Bennett: Difference between revisions

Jump to navigation Jump to search
m (Text replacement - "CC1" to "CC1")
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 10: Line 10:
Andrew created many of the pages on this Wiki, has been named one of the second-generation administrators, and has written a similar guide using only text, maps, some of the [[AVI]]s and [[directional notation]] at [http://strategywiki.org/wiki/Chip%27s_Challenge Strategywiki.com].
Andrew created many of the pages on this Wiki, has been named one of the second-generation administrators, and has written a similar guide using only text, maps, some of the [[AVI]]s and [[directional notation]] at [http://strategywiki.org/wiki/Chip%27s_Challenge Strategywiki.com].


In addition to many AVI and [[TWS]] solutions, Andrew also worked extensively on the [[ChipWiki]] YouTube channel. He added many annotations to the videos of [[Chip's Challenge 1|CC1]] and [[CCLP2]] solutions, explaining them in painstaking detail. Unfortunately, YouTube discontinued support for annotations in January 2019, destroying all of Andrew's hard work.
In addition to many AVI and [[TWS]] solutions, Andrew also worked extensively on the [[ChipWiki]] YouTube channel. He added many annotations to the videos of [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] solutions, explaining them in painstaking detail. Unfortunately, YouTube discontinued support for annotations in January 2019, destroying all of Andrew's hard work.


== Optimizing ==
== Optimizing ==
While Andrew arrived on the CC scene in 2001, by which time the CC1 records were mostly taken, he has spent two and a half years as the record holder on [[Doublemaze]]. As CCLP2 was released noticably later, he currently holds seven CCLP2 records including two joint bolds, has previously held records to six others, and has also confirmed many other well-known records in both sets. Andrew's most famous achievement in CC1 may be the confirmation, and near-breaking, of [[Blobnet]]'s bold of 434; this 435.0 route was famously bungled at the last second to drop him away from what was then outright first place. (This time would take 189 more days for someone to actually reach.)
While Andrew arrived on the CC scene in 2001, by which time the CC1 records were mostly taken, he has spent two and a half years as the record holder on [[Doublemaze]]. As CCLP2 was released noticably later, he currently holds seven CCLP2 records including two joint bolds, has previously held records to six others, and has also confirmed many other well-known records in both sets. Andrew's most famous achievement in CC1 may be the confirmation, and near-breaking, of [[Blobnet]]'s bold of 434; this 435.0 route was famously bungled at the last second to drop him away from what was then outright first place. (This time would take 189 more days for someone to actually reach.)


Also famously, he worked heavily on [[random-element]] levels in [[CCLP2]], such as [[Mads' Rush II]] and [[Lot of Danger]], to prove that their [[Melinda]] times were possible; only the former has been claimed. Most well-known of all is his work on an old 476 route to [[Keep Trying]] from CCLP2, which has become an intense study of angling each [[toggle wall]] to the proper frequency while moving through random [[force floor]]s to squeeze second upon second out of the route. Despite these studies, Andrew maintains a profound distaste for [[random element]]s in the logic-based Chip's Challenge, equaling that of [[rockdet|Rock Genereux]]'s dislike of [[Invalid tile|"treachery"]].
Also famously, he worked heavily on [[random-element]] levels in [[Chip's Challenge Level Pack 2|CCLP2]], such as [[Mads' Rush II]] and [[Lot of Danger]], to prove that their [[Melinda]] times were possible; only the former has been claimed. Most well-known of all is his work on an old 476 route to [[Keep Trying]] from CCLP2, which has become an intense study of angling each [[toggle wall]] to the proper frequency while moving through random [[force floor]]s to squeeze second upon second out of the route. Despite these studies, Andrew maintains a profound distaste for [[random element]]s in the logic-based Chip's Challenge, equaling that of [[rockdet|Rock Genereux]]'s dislike of [[Invalid tile|"treachery"]].


== Level design ==
== Level design ==
Andrew has created one levelset, [http://davidstolp.com/oldy/chips/overall.php?set=andrewb1%20new here], which is often regarded as one of the most difficult sets ever made. It contains the level that gives him his Wiki username. The actual [http://www.youtube.com/watch?v=LH_9lJxeiXg song named ''Octavarium''] is provided for entertainment and to better understand the level itself.
Andrew has created one levelset, [http://davidstolp.com/old/chips/overall.php?set=andrewb1%20new here], which is often regarded as one of the most difficult sets ever made. It contains the level that gives him his Wiki username. The actual [http://www.youtube.com/watch?v=LH_9lJxeiXg song named ''Octavarium''] is provided for entertainment and to better understand the level itself.


''Octavarium'' has the same 1,440-second [[time limit]] as the song itself, and contains many nuggets referring to 5 and 8 as the album does (there are 40 [[computer chip]]s, for example). Andrew made every attempt to duplicate the details of the song into the level, and it all climaxes into the "octavarium" made by the eight [[teleport]]s which revisit each of the eight songs in the album and then go to the center section, collecting a [[teeth]] and plugging it into the northwest section's [[bomb]] to reach the exit.
''Octavarium'' has the same 1,440-second [[time limit]] as the song itself, and contains many nuggets referring to 5 and 8 as the album does (there are 40 [[computer chip]]s, for example). Andrew made every attempt to duplicate the details of the song into the level, and it all climaxes into the "octavarium" made by the eight [[teleport]]s which revisit each of the eight songs in the album and then go to the center section, collecting a [[teeth]] and plugging it into the northwest section's [[bomb]] to reach the exit.
Line 25: Line 25:


== Community contributions ==
== Community contributions ==
Andrew is also famed for innovative concepts related to playing and solving Chip's Challenge and integrating outside elements for the purpose of the common good. [[Ghosting]] was developed in response to lengthy [[itemswapper]]s in [[Chip's Challenge Level Pack 3|CCLP3]] including [[Which One Next?]] and [[Tool Box]]: the process uses [[CCDesign]] to make unsaved changes to a level in the order one desires to follow while actually playing the level, and once the route is optimized to undo and redo infinitely within CCDesign, thus promptly accessing any point in the route.
Andrew is also famed for innovative concepts related to playing and solving Chip's Challenge and integrating outside elements for the purpose of the common good. ''Ghosting'' was developed in response to lengthy [[itemswapper]]s in [[Chip's Challenge Level Pack 3|CCLP3]] including [[Which One Next?]] and [[Tool Box]]: the process uses [[CCDesign]] to make unsaved changes to a level in the order one desires to follow while actually playing the level, and once the route is optimized to undo and redo infinitely within CCDesign, thus promptly accessing any point in the route.


The ''Chip’s Challenge Bit Busters Club'' Facebook chatroom was originally started by Andrew, and allows for easy exchange of solutions, hints, level discussion and opinions.
The ''Chip’s Challenge Bit Busters Club'' Facebook chatroom was originally started by Andrew, and allows for easy exchange of solutions, hints, level discussion and opinions.

Latest revision as of 00:22, 23 September 2020

Andrew Bennett.jpg

Andrew Bennett, known on this Wiki as Octavarium64, is one of the top Chip's Challenge players and was community's most active leader in record-keeping and preservation. He is currently at fifth place (5,977,510) behind J.B. Lewis,David Stolp,James Anderson, and Jeffrey Bardon in Chip's Challenge 1. In Chip's Challenge Level Pack 2, his score is currently fourth place at 6,050,660.

Although Andrew was not part of the CCLP3 staff and none of his levels were voted into the final product, he was the third player to officially finish the entire levelset, and the second member not on the staff. After solving the 149th level out of 149 (Vulcan), he attained first place on the scoreboard for the first time.

Andrew largely retired from Chip's Challenge soon after optimizing CCLP3. He has made a few brief returns, notably following Chip's Challenge 2's release, but has not optimized it, nor CCLP1 or CCLP4.

Wiki contributions[edit]

Andrew created many of the pages on this Wiki, has been named one of the second-generation administrators, and has written a similar guide using only text, maps, some of the AVIs and directional notation at Strategywiki.com.

In addition to many AVI and TWS solutions, Andrew also worked extensively on the ChipWiki YouTube channel. He added many annotations to the videos of CC1 and CCLP2 solutions, explaining them in painstaking detail. Unfortunately, YouTube discontinued support for annotations in January 2019, destroying all of Andrew's hard work.

Optimizing[edit]

While Andrew arrived on the CC scene in 2001, by which time the CC1 records were mostly taken, he has spent two and a half years as the record holder on Doublemaze. As CCLP2 was released noticably later, he currently holds seven CCLP2 records including two joint bolds, has previously held records to six others, and has also confirmed many other well-known records in both sets. Andrew's most famous achievement in CC1 may be the confirmation, and near-breaking, of Blobnet's bold of 434; this 435.0 route was famously bungled at the last second to drop him away from what was then outright first place. (This time would take 189 more days for someone to actually reach.)

Also famously, he worked heavily on random-element levels in CCLP2, such as Mads' Rush II and Lot of Danger, to prove that their Melinda times were possible; only the former has been claimed. Most well-known of all is his work on an old 476 route to Keep Trying from CCLP2, which has become an intense study of angling each toggle wall to the proper frequency while moving through random force floors to squeeze second upon second out of the route. Despite these studies, Andrew maintains a profound distaste for random elements in the logic-based Chip's Challenge, equaling that of Rock Genereux's dislike of "treachery".

Level design[edit]

Andrew has created one levelset, here, which is often regarded as one of the most difficult sets ever made. It contains the level that gives him his Wiki username. The actual song named Octavarium is provided for entertainment and to better understand the level itself.

Octavarium has the same 1,440-second time limit as the song itself, and contains many nuggets referring to 5 and 8 as the album does (there are 40 computer chips, for example). Andrew made every attempt to duplicate the details of the song into the level, and it all climaxes into the "octavarium" made by the eight teleports which revisit each of the eight songs in the album and then go to the center section, collecting a teeth and plugging it into the northwest section's bomb to reach the exit.

The exit section is an exact replica, modified to allow the teeth through the paths, of the same 7x7 area in the first level, The Minefield; Chip exits on the same space he started the set, just as the album itself ends with the same note it started with.

Community contributions[edit]

Andrew is also famed for innovative concepts related to playing and solving Chip's Challenge and integrating outside elements for the purpose of the common good. Ghosting was developed in response to lengthy itemswappers in CCLP3 including Which One Next? and Tool Box: the process uses CCDesign to make unsaved changes to a level in the order one desires to follow while actually playing the level, and once the route is optimized to undo and redo infinitely within CCDesign, thus promptly accessing any point in the route.

The Chip’s Challenge Bit Busters Club Facebook chatroom was originally started by Andrew, and allows for easy exchange of solutions, hints, level discussion and opinions.

Famous events[edit]

Andrew was at the center of the controversy that resulted when Lead Us Not into Temptation was busted, and events following this and similar events preceding this, such as the bust of Dangers of Fire and Beasts. The incident is also famous for inspiring the first Downfall parody related to Chip's Challenge, which displayed Hitler's angry reaction to the news of this bust.

The notorious Tele-Rooms hoax, among the most realistically plausible of all CC hoaxes yet done for April Fools' Day, is also Andrew's handiwork.

Interests[edit]

  • As can be noted on his userpage, Andrew has many quirks and interests; he is devoted to many types of technical interactive computer games, logic puzzles, and other types of puzzles, and continues to sharpen these skills. As of 22nd April 2012, Andrew has clocked over 9000 hours on Chip's Challenge.
  • Andrew is a 2nd degree black belt student/instructor in Kuk Sool Won.
  • Having been a fan of music in general for a long time, Andrew enjoys most genres of metal and progressive music, which have influenced even his level-making. The concept of Dream Theater's Octavarium inspired him to write his 64th level as a tribute to the band, closing his set in the same way that it started.