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Spring Mines: Difference between revisions
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(→Full level map: recessed walls are not visible from starting point, but it's easier to just add that in text) |
(see also) |
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== Full level map == | == Full level map == | ||
The full level is visible from the starting point. Every [[block]] except the one in the bottom left is on a [[recessed wall]]. | The full level is visible from the starting point. Every [[block]] except the one in the bottom left is on a [[recessed wall]]. | ||
== See also == | |||
* [[Spring mining]], a mechanic named after this level since it can be easily encountered here. | |||
{{Level Progression|Chips?|Hotkeys}} | {{Level Progression|Chips?|Hotkeys}} |
Latest revision as of 17:31, 8 March 2021
Level set | Chip's Challenge 2 |
---|---|
Level number | 36 |
Designer | C. Scott Davis |
Chips | 1 required / 1 available |
Time limit | 110 |
Steam (Scores) | |
Bold time | 95 |
Public time | 95 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | 18950 |
Public score | 18950 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Spring Mines is the 36th level in Chip's Challenge 2. It was created by C. Scott Davis.
Full level map[edit]
The full level is visible from the starting point. Every block except the one in the bottom left is on a recessed wall.
See also[edit]
- Spring mining, a mechanic named after this level since it can be easily encountered here.
Previous Level | Current Level | Next Level |
---|---|---|
← Chips? | Spring Mines | Hotkeys → |
Categories:
- Chip's Challenge 2 Levels
- Levels designed by C. Scott Davis
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 3 (Steam)
- Levels with bold routing difficulty 4 (Steam)
- Levels with casual difficulty 2 (Steam score)
- Levels with bold execution difficulty 3 (Steam score)
- Levels with bold routing difficulty 4 (Steam score)