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{{Infobox | {{Infobox Tile | ||
|image cc1 = [[File:Swimming Chip N.png]]<br />[[File:Swimming Chip W.png]][[File:Swimming Chip S.png]][[File:Swimming Chip E.png]] | |||
|image = [[ | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc1index = 60 ''(N)''<br>61 ''(W)''<br>62 ''(S)''<br>63 ''(E)'' | |cc1index = 60 ''(N)''<br>61 ''(W)''<br>62 ''(S)''<br>63 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = No | |moves = No | ||
}} | }} | ||
A '''Swimming Chip''' is a special tile, not seen in any original levels of [[Chip's Challenge 1]] and not present in [[Chip's Challenge 2]]. Like the [[Drowned Chip]], the Swimming Chip is a non-moving [[Chip]] tile. It is different from the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like [[Chip]] is swimming rather than drowning in the water. It acts as a [[wall]] to the real Chip. | A '''Swimming Chip''' is a special tile, not seen in any original levels of [[Chip's Challenge 1]] and not present in [[Chip's Challenge 2]]. Like the [[Drowned Chip]], the Swimming Chip is a non-moving [[Chip]] tile. It is different from the Drowned Chip because it is multi-directional, can be killed by moving objects, and appears like [[Chip]] is swimming rather than drowning in the water. It acts as a [[wall]] to the real Chip. | ||
In [[Tile World]]'s [[Lynx]] mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else. | In [[Tile World]]'s [[Lynx ruleset|Lynx]] mode, the Swimming Chip acts as a stationary monster - Chip dies if he touches it, but it acts as a wall to everything else. | ||
== See also == | == See also == | ||
* [[Water]] | * [[Water]] | ||
* [[Drowned Chip]] | * [[Drowned Chip]] |