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'''CCLXP2''' is the Lynx-compatible version of [[ | '''Chip's Challenge Level Pack 2 for Lynx''', usually abbreviated as '''CCLXP2''', is the [[Lynx ruleset|Lynx]]-compatible version of [[Chip's Challenge Level Pack 2]]. | ||
== Background == | == Background == | ||
[[ | [[Chip's Challenge Level Pack 2]] was first released in 2002, prior to any stable release of [[Tile World]]. At the time, Microsoft's version of Chip's Challenge was the only way to play Chip's Challenge, and the Lynx ruleset was nearly unheard of. As a consequence, CCLP2 contains 48 levels that are unplayable in Lynx, generally due to [[invalid tile]]s. 21 additional levels are playable in Lynx but cannot be solved. | ||
As the years went by, the Lynx ruleset gradually grew in popularity, and it was decided that CCLP3 and CCLP1 would be Lynx-compatible. However, 69 of CCLP2's remained unplayable in Lynx. There were several unofficial attempts at making CCLP2 entirely Lynx-compatible, but it took until late 2011 for a project to be formally organized. | As the years went by, the Lynx ruleset gradually grew in popularity, and it was decided that [[Chip's Challenge Level Pack 3|CCLP3]] and [[Chip's Challenge Level Pack 1|CCLP1]] would be Lynx-compatible. However, 69 of CCLP2's remained unplayable in Lynx. There were several unofficial attempts at making CCLP2 entirely Lynx-compatible, but it took until late 2011 for a project to be formally organized. | ||
== Project goals == | == Project goals == | ||
The goal was to edit levels in such a way that they would remain in the spirit of the originals. Whenever possible, the levels were edited in such a way that the [[ | The goal was to edit levels in such a way that they would remain in the spirit of the originals. Whenever possible, the levels were edited in such a way that the [[bold time|bold]] route for the original [[MS ruleset|MS]] version could also be executed in the edited versions. Such levels had an asterisk '''*''' added to their titles. | ||
However, there were some cases when it was impossible to preserve the MS bold route. These levels had LX added to their titles. In addition to this, all [[monster]]s were removed from the [[monster list]] so that they remain motionless in MS, and all [[block]]s were turned into [[clone block]]s so they could not be pushed in MS. This rendered all LX levels unsolvable in MS. | However, there were some cases when it was impossible to preserve the MS bold route. These levels had '''LX''' added to their titles. In addition to this, the [[password]]s to the levels were reversed, all [[monster]]s were removed from the [[monster list]] so that they remain motionless in MS, and all [[block]]s were turned into [[clone block]]s so they could not be pushed in MS. This rendered all LX levels unsolvable in MS. | ||
The CCLXP2 staff attempted to contact as many designers as possible for permission to edit their levels. Out of the 17 designers who contributed to CCLP2, only 6 were successfully contacted, all of whom gave permission to have their levels edited. | The CCLXP2 staff attempted to contact as many designers as possible for permission to edit their levels. Out of the 17 designers who contributed to CCLP2, only 6 were successfully contacted, all of whom gave permission to have their levels edited.{{fact}} | ||
== Release == | == Release == | ||
A beta release of CCLXP2 occurred on 9 | A beta release of CCLXP2 occurred on August 9, 2014. Following community feedback, a few levels received additional modifications, and the final version of CCLXP2 was released on June 6, 2015. | ||
== Levels with minor changes == | |||
{| class="wikitable sortable" border="1" | |||
! # !! Level Title !! Password !! Time Limit !! Level Designer | |||
|- | |||
| 14 || [[The Parallel Port]] * || QVVG || 280 || [[Drake Wilson]] | |||
|- | |||
| 15 || [[Debug File]] * || YONE || 250 || [[Dave Borgman]] | |||
|- | |||
| 17 || [[Double Trouble]] * || OPCD || 300 || [[Dave Borgman]] | |||
|- | |||
| 19 || [[A Sample of Things to Come]] * || ZDNH || 400 || [[Dave Borgman]] | |||
|- | |||
| 20 || [[Ranger Denmark]] * || AIQF || 300 || [[Anne Olsen]] | |||
|- | |||
| 21 || [[Block Away!]] * || MGCF || 300 || [[Dave Borgman]] | |||
|- | |||
| 22 || [[How Goes?]] * || FHSV || 90 || [[Anne Olsen]] | |||
|- | |||
| 23 || [[Traps I]] * || EJLC || 350 || [[Dave Borgman]] | |||
|- | |||
| 24 || [[Sudden Death]] * || HKHA || 350 || [[Dave Borgman]] | |||
|- | |||
| 26 || [[Work Fast]] * || GGMF || 150 || [[Anne Olsen]] | |||
|- | |||
| 27 || [[Frozen Floors]] * || IHSJ || 300 || [[Dave Borgman]] | |||
|- | |||
| 30 || [[Chase Race]] * || KYQX || 350 || [[Kyle Wightman]] | |||
|- | |||
| 39 || [[Yike-o-Matic]] * || KIPE || 300 || [[Eric Schmidt]] | |||
|- | |||
| 44 || [[Fun House Rink]] * || RIOA || 250 || [[Eric Schmidt]] | |||
|- | |||
| 45 || [[Breaking the Rules]] * || EPYR || 150 || [[Eric Schmidt]] | |||
|- | |||
| 47 || [[Tele-Rooms]] * || AKBI || 350 || [[Dave Borgman]] | |||
|- | |||
| 48 || [[And Then There Were... Four?]] * || EMSN || 159 || [[Eric Schmidt]] | |||
|- | |||
| 53 || [[Security Breach]] * || XYZK || 75 || [[John Matthews]] | |||
|- | |||
| 54 || [[Killer Rooms]] * || BFMW || 350 || [[Dave Borgman]] | |||
|- | |||
| 55 || [[Dangers of Fire and Beasts]] * || DLBU || 150 || [[Rolf Redford]] | |||
|- | |||
| 57 || [[Quad-Boot]] * || YUAV || 300 || [[Dave Borgman]] | |||
|- | |||
| 59 || [[Lot of Danger]] * || WMNM || 400 || [[Rolf Redford]] | |||
|- | |||
| 61 || [[Icy Moat]] * || RHYK || 500 || [[Tyrethali Ansrath]] | |||
|- | |||
| 62 || [[Chips on the Blocks]] * || HMOH || 400 || [[Christian Ståhl]] | |||
|- | |||
| 64 || [[Loop Holes]] * || POKM || 400 || [[Dale Bryan]] | |||
|- | |||
| 70 || [[Killer Spiral]] * || RXQR || 300 || [[Tyrethali Ansrath]] | |||
|- | |||
| 71 || [[Mads' Rush II]] * || DLSN || 60 || [[Anne Olsen]] | |||
|- | |||
| 72 || [[Checkerboard I]] * || IXWO || 999 || [[Dale Bryan]] | |||
|- | |||
| 73 || [[Bumble Boy]] * || UWHY || 279 || [[Eric Schmidt]] | |||
|- | |||
| 74 || [[Chip Search]] * || DJTP || 300 || [[Dave Borgman]] | |||
|- | |||
| 76 || [[Fire Bugs]] * || UMXP || 300 || [[Dave Borgman]] | |||
|- | |||
| 77 || [[Madd Maze]] * || FHQW || 300 || [[Paul Hobden]] | |||
|- | |||
| 78 || [[The Search for the Exit]] * || MGGX || 350 || [[Dave Borgman]] | |||
|- | |||
| 80 || [[Frost Swirl]] * || MEWB || 400 || [[Tyrethali Ansrath]] | |||
|- | |||
| 81 || [[Just Enough]] * || OSFN || 500 || [[Dale Bryan]] | |||
|- | |||
| 85 || [[Follow the Glacier Brick Road]] * || TNMK || 350 || [[Tyrethali Ansrath]] | |||
|- | |||
| 86 || [[Creative One-Ways]] * || IMOL || 350 || [[Eric Schmidt]] | |||
|- | |||
| 92 || [[Abandoned Mines]] * || NNDI || 500 || [[Tyrethali Ansrath]] | |||
|- | |||
| 93 || [[Exit Chip]] * || WJNL || 500 || [[Eric Schmidt]] | |||
|- | |||
| 98 || [[Loop]] * || GKUP || 120 || [[Anne Olsen]] | |||
|- | |||
| 99 || [[One-Block Sokoban]] * || MYTU || 372 || [[Eric Schmidt]] | |||
|- | |||
| 101 || [[Hard As Rock]] * || DAYI || 999 || [[Christian Ståhl]] | |||
|- | |||
| 103 || [[Island Hopping]] * || SWKX || 500 || [[Paul Hobden]] | |||
|- | |||
| 104 || [[Pyramid]] * || EDCX || 400 || [[Tyrethali Ansrath]] | |||
|- | |||
| 108 || [[Tricks]] * || ZYIT || 400 || [[Dave Borgman]] | |||
|- | |||
| 111 || [[Monster Factory]] * || LXZP || 450 || [[Eric Schmidt]] | |||
|- | |||
| 119 || [[Teeth (CCLP2 level)|Teeth]] * || NLMM || 350 || [[Eric Schmidt]] | |||
|- | |||
| 124 || [[Paramecia]] * || NOEW || 340 || [[Eric Schmidt]] | |||
|- | |||
| 125 || [[Blocks 'n Bombs]] * || YOAP || 300 || [[Paul Hobden]] | |||
|- | |||
| 127 || [[Escape from Chipkatraz]] * || VFTY || 200 || [[John Matthews]] | |||
|- | |||
| 133 || [[Block Maze]] * || KBIA || 999 || [[Tyrethali Ansrath]] | |||
|- | |||
| 134 || [[Microcosm]] * || HWTD || 400 || [[Tyrethali Ansrath]] | |||
|- | |||
| 137 || [[Iron Mysticus]] * || VFYY || 500 || [[Tyrethali Ansrath]] | |||
|- | |||
| 140 || [[Keep Trying]] * || PIIR || 600 || [[Eric Schmidt]] | |||
|- | |||
| 142 || [[Chomper Romp]] * || WAYT || 600 || [[Dale Bryan]] | |||
|- | |||
| 144 || [[Wormwood]] * || FXIX || 600 || [[Eric Schmidt]] | |||
|- | |||
| 145 || [[Gauntlet]] * || MAER || 500 || [[Dale Bryan]] | |||
|- | |||
| 147 || [[Cloner's Maze]] * || IAQO || 999 || [[Eric Schmidt]] | |||
|- | |||
|} | |||
== Levels with significant changes == | |||
{| class="wikitable sortable" border="1" | |||
! # !! Level Title !! Password !! Time Limit !! Level Designer / Adapter | |||
|- | |||
| 28 || [[Madness I]] LX || DJLU || 300 || [[Dave Borgman]] | |||
|- | |||
| 34 || [[Cypher II]] LX || AKZE || 500 || [[Dale Bryan]] and [[Sarah Canale]] | |||
|- | |||
| 68 || [[Madness II]] LX || HNIH || 350 || [[Dave Borgman]] | |||
|- | |||
| 82 || [[The Block Stops Here]] LX || AXIL || 300 || [[Dave Borgman]] | |||
|- | |||
| 87 || [[The Walker Machine]] LX || DYBC || 50 || [[Hank Lin]]<br />[[Miika Toukola]] | |||
|- | |||
| 94 || [[Checkerboard II]] LX || GTQH || 999 || [[Dale Bryan]]<br />[[Miika Toukola]] | |||
|- | |||
| 105 || [[Yet Another Puzzle]] LX || UMDS || 500 || [[Eric Schmidt]] | |||
|- | |||
| 106 || [[Bounce]] LX || RIOR || 350 || [[Tyrethali Ansrath]]<br />[[Miika Toukola]] | |||
|- | |||
| 109 || [[Blocked Trap]] LX || ZCSO || 600 || [[Dave Borgman]] | |||
|- | |||
| 112 || [[After the Rainstorm]] LX || JHOQ || 300 || [[Eric Schmidt]] | |||
|- | |||
| 116 || [[Turn Turn Turn]] LX || KUSB || 500 || [[Dale Bryan]] | |||
|- | |||
| 120 || [[Frost Rings]] LX || UKKI || 350 || [[Tyrethali Ansrath]] | |||
|- | |||
| 130 || [[Frozen Birdbath]] LX || ARTF || 400 || [[Drew Thomas]]<br />[[Miika Toukola]] | |||
|- | |||
| 131 || [[Time Bomb (CCLP2 level)|Time Bomb]] LX || OAAW || 300 || [[Eric Schmidt]] | |||
|- | |||
| 132 || [[Captured]] LX || SHIE || 300 || [[Eric Schmidt]] | |||
|- | |||
| 139 || [[Frostbite]] LX || SEKF || 400 || [[Tyrethali Ansrath]] | |||
|- | |||
|} | |||
== Special cases == | == Special cases == | ||
* [[Glider and Fire]] was left unchanged. A variant called | * [[Zartacla]]'s Lynx-only [[Busted level|bust]] was left in. The objective of the project did not encompass fixing busts like this. | ||
* [[Glider and Fire]] was left unchanged even though it is much harder in [[Lynx ruleset|Lynx]] than in [[MS ruleset|MS]]. A variant called ''Fireball and Water'' was considered but ultimately rejected as the original was solvable despite being difficult. To mitigate the difficulty, an extra hint was added in the CCX file and displayed before playing the level. A similar hint was added for [[Run-a-Muck]], which has a difficult section with a [[Teeth|teeth monster]] right at the end of the level. | |||
* [[Cloner's Maze]], while originally solvable in Lynx, was modified so that the MS solution could become possible in Lynx. | * [[Cloner's Maze]], while originally solvable in Lynx, was modified so that the MS solution could become possible in Lynx. Other such levels were [[Ranger Denmark]], [[Traps I]], and [[Yike-o-Matic]]. All these had overly difficult solutions in Lynx that were made a bit more reasonable without actually compromising on the best possible times that can be scored on either version. | ||
== Top 10 CCLXP2 players == | |||
''Current as of March 21, 2020'' | |||
* Highest known bold score - ''6,043,730'' | |||
{| class="wikitable" | |||
! # !! Player !! Score !! Bold count | |||
|- | |||
| 1 || [[J.B. Lewis]] || 6,043,730 || 149 | |||
|- | |||
| 2 || [[Ruben Spaans]] || 6,042,290 || 129 | |||
|- | |||
| 3 || [[Miika Toukola]] || 6,021,390 || 75 | |||
|- | |||
| 4 || [[Jeffrey Bardon]] || 6,016,580 || 74 | |||
|- | |||
| 5 || [[Josh Lee]] || 6,000,390 || 15 | |||
|- | |||
| 6 || [[chipster1059]] || 5,831,380 || 1 | |||
|- | |||
| 7 || [[Eddy Limb]] || 5,290,580 || 115 | |||
|- | |||
| 8 || [[Indyindeed]] || 2,921,520 || 82 | |||
|- | |||
| 9 || [[Tyler Sontag]] || 2,395,000 || 80 | |||
|- | |||
| 10 || [[Razorflame]] || 747,150 || 7 | |||
|- | |||
|} | |||
== | == See also == | ||
*[ | * [[Chip's Challenge Level Pack 2]] | ||
== External links == | |||
*[https://forum.bitbusters.club/attachment.php?aid=783 Download CCLXP2] | |||
[[Category:Levelsets]] | [[Category:Levelsets]] |
Latest revision as of 20:19, 3 May 2021
Chip's Challenge Level Pack 2 for Lynx, usually abbreviated as CCLXP2, is the Lynx-compatible version of Chip's Challenge Level Pack 2.
Background[edit]
Chip's Challenge Level Pack 2 was first released in 2002, prior to any stable release of Tile World. At the time, Microsoft's version of Chip's Challenge was the only way to play Chip's Challenge, and the Lynx ruleset was nearly unheard of. As a consequence, CCLP2 contains 48 levels that are unplayable in Lynx, generally due to invalid tiles. 21 additional levels are playable in Lynx but cannot be solved.
As the years went by, the Lynx ruleset gradually grew in popularity, and it was decided that CCLP3 and CCLP1 would be Lynx-compatible. However, 69 of CCLP2's remained unplayable in Lynx. There were several unofficial attempts at making CCLP2 entirely Lynx-compatible, but it took until late 2011 for a project to be formally organized.
Project goals[edit]
The goal was to edit levels in such a way that they would remain in the spirit of the originals. Whenever possible, the levels were edited in such a way that the bold route for the original MS version could also be executed in the edited versions. Such levels had an asterisk * added to their titles.
However, there were some cases when it was impossible to preserve the MS bold route. These levels had LX added to their titles. In addition to this, the passwords to the levels were reversed, all monsters were removed from the monster list so that they remain motionless in MS, and all blocks were turned into clone blocks so they could not be pushed in MS. This rendered all LX levels unsolvable in MS.
The CCLXP2 staff attempted to contact as many designers as possible for permission to edit their levels. Out of the 17 designers who contributed to CCLP2, only 6 were successfully contacted, all of whom gave permission to have their levels edited.[citation needed]
Release[edit]
A beta release of CCLXP2 occurred on August 9, 2014. Following community feedback, a few levels received additional modifications, and the final version of CCLXP2 was released on June 6, 2015.
Levels with minor changes[edit]
Levels with significant changes[edit]
# | Level Title | Password | Time Limit | Level Designer / Adapter |
---|---|---|---|---|
28 | Madness I LX | DJLU | 300 | Dave Borgman |
34 | Cypher II LX | AKZE | 500 | Dale Bryan and Sarah Canale |
68 | Madness II LX | HNIH | 350 | Dave Borgman |
82 | The Block Stops Here LX | AXIL | 300 | Dave Borgman |
87 | The Walker Machine LX | DYBC | 50 | Hank Lin Miika Toukola |
94 | Checkerboard II LX | GTQH | 999 | Dale Bryan Miika Toukola |
105 | Yet Another Puzzle LX | UMDS | 500 | Eric Schmidt |
106 | Bounce LX | RIOR | 350 | Tyrethali Ansrath Miika Toukola |
109 | Blocked Trap LX | ZCSO | 600 | Dave Borgman |
112 | After the Rainstorm LX | JHOQ | 300 | Eric Schmidt |
116 | Turn Turn Turn LX | KUSB | 500 | Dale Bryan |
120 | Frost Rings LX | UKKI | 350 | Tyrethali Ansrath |
130 | Frozen Birdbath LX | ARTF | 400 | Drew Thomas Miika Toukola |
131 | Time Bomb LX | OAAW | 300 | Eric Schmidt |
132 | Captured LX | SHIE | 300 | Eric Schmidt |
139 | Frostbite LX | SEKF | 400 | Tyrethali Ansrath |
Special cases[edit]
- Zartacla's Lynx-only bust was left in. The objective of the project did not encompass fixing busts like this.
- Glider and Fire was left unchanged even though it is much harder in Lynx than in MS. A variant called Fireball and Water was considered but ultimately rejected as the original was solvable despite being difficult. To mitigate the difficulty, an extra hint was added in the CCX file and displayed before playing the level. A similar hint was added for Run-a-Muck, which has a difficult section with a teeth monster right at the end of the level.
- Cloner's Maze, while originally solvable in Lynx, was modified so that the MS solution could become possible in Lynx. Other such levels were Ranger Denmark, Traps I, and Yike-o-Matic. All these had overly difficult solutions in Lynx that were made a bit more reasonable without actually compromising on the best possible times that can be scored on either version.
Top 10 CCLXP2 players[edit]
Current as of March 21, 2020
- Highest known bold score - 6,043,730
# | Player | Score | Bold count |
---|---|---|---|
1 | J.B. Lewis | 6,043,730 | 149 |
2 | Ruben Spaans | 6,042,290 | 129 |
3 | Miika Toukola | 6,021,390 | 75 |
4 | Jeffrey Bardon | 6,016,580 | 74 |
5 | Josh Lee | 6,000,390 | 15 |
6 | chipster1059 | 5,831,380 | 1 |
7 | Eddy Limb | 5,290,580 | 115 |
8 | Indyindeed | 2,921,520 | 82 |
9 | Tyler Sontag | 2,395,000 | 80 |
10 | Razorflame | 747,150 | 7 |