trusted-editors
68
edits
Please create an account or Login! Have fun!
(mention trap wiring change) |
|||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 99 | |level = 99 | ||
| | |image = [[File:Level_99.png|300px]] | ||
| | |||
}} | }} | ||
'''Catacombs''' is the 99th level in [[Chip's Challenge 1]]. With the exceptions of different [[lock]] colors, a hidden pair of [[flippers]] at (5, 13) which allow Chip to escape in [[Lynx]] (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is ''completely'' symmetrical. | '''Catacombs''' is the 99th level in [[Chip's Challenge 1]]. With the exceptions of different [[lock]] colors, a hidden pair of [[flippers]] at (5, 13) which allow Chip to escape in [[Lynx ruleset|Lynx]] (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is ''completely'' symmetrical. | ||
The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the [[blue key]] on the right side, which will eventually be used to exit. From there, play through the [[green lock]] above that and then the one near the exit, then blast east into the exit. | The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the [[blue key]] on the right side, which will eventually be used to exit. From there, play through the [[green lock]] above that and then the one near the exit, then blast east into the exit. | ||
However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short. | However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short. | ||
== Version differences == | |||
For unknown reasons, the [[MSCC]] version of this level has completely different connections between [[brown button]]s and [[trap]]s. They are almost connected in ''reverse'' reading order, counter to the [[reading order]] that [[Lynx ruleset|Lynx rules]] require, except for several at the far north. | |||
==Full level map== | ==Full level map== | ||
[[ | This is the MSCC version of the level. Other versions would connect brown buttons to traps in [[reading order]]. | ||
[[File:Cc1_full_map_level_99.png|500px]] | |||
== Walkthrough == | == Walkthrough == |