trusted-editors
115
edits
Please create an account or Login! Have fun!
(Move modifier info to its own column) |
(→REPL / PRPL section: Make C2M solution input delay documentation clearer) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1,180: | Line 1,180: | ||
|- | |- | ||
|1 | |1 | ||
|Number of frames | |Number of frames to wait before inputting the new input. The last input is still held while the new input is pending. Always <= 0xfc. Larger delays are specified via multiple input changes | ||
|- | |- | ||
|1 | |1 | ||
Line 1,214: | Line 1,214: | ||
|- | |- | ||
|0x80 | |0x80 | ||
|If set, this input is for player 2 in a split-screen game | |If set, this input is for player 2 in a split-screen game <!-- doesn't work? --> | ||
|} | |} | ||