Wall: Difference between revisions

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{{Infobox Game Tile
{{Infobox Tile
|name = Wall
|image = [[Image:Wall.png]] [[Image:WallCC2.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 1
|cc1index  = 1
|cc2id = 2
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
{{otheruses4|the solid barrier in [[Chip's Challenge]]}}
A '''wall''' is a [[tile]] that is impassable and immovable. Walls are commonly used as barriers for all [[object]]s, and they are one of the most common tiles in [[Chip's Challenge]].


{{otheruses4|the solid barrier in Chip's Challenge|a list of the other types of barriers covered in this article}}
In [[Chip's Challenge 2]], [[ghost]]s will pass through walls if they are not carrying the [[foil]] tool. Touching a wall with the foil tool will turn it into a [[steel wall]], and dropping a [[time bomb]] with the wall in the explosion radius will cause the wall to be destroyed.


A '''wall''' is a tile that is impassable, immovable, and indestructible. Walls are commonly used as barriers for all [[object]]s, and they are one of the most varied tiles in [[Chip's Challenge]]; there are nine types of walls in existence with varying properties and range of effectiveness.
[[Category:Tile groups]]
 
Six walls are ''primary walls'':
 
* The wall covered in this article, known simply as ''wall''
* [[Blue wall]]
* [[Hidden wall]]
* [[Invisible wall]]
* [[Thin wall]]
* [[Recessed wall]]
 
and there are three ''secondary walls'', with additional properties compared to a regular wall:


* [[Toggle wall]]
== See also ==
* [[Clone machine]]
* [[Clone block]]


In addition to the wall tiles themselves, many tiles block passage of specific objects through them, and are termed ''[[acting wall]]s'' to these objects. For example, [[fire]] is an acting wall to [[bug]]s and [[walker]]s, and also to all other [[monster]]s but the [[fireball]] in [[Lynx]]. All other monsters will be killed if they step in fire in [[Ruleset|MS]].
* [[Acting wall]]
 
[[Category:Tile groups]]
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