You Can't Teach an Old Frog New Tricks: Difference between revisions
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Razorflame (talk | contribs) (Updating information in info box, updating bolds, adding designer and stars. 5 star bold difficulty because 4 star BD + 5 star luck = 5 star BD in my mind.) |
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 144 | |||
|image = [[File:CCLP3 Level 144.png|300px]] | |image = [[File:CCLP3 Level 144.png|300px]] | ||
|hint = The extra clone buttons on the way are connected to this [[clone machine]]. | |hint = The extra clone buttons on the way are connected to this [[clone machine]]. | ||
}} | |||
'''You Can't Teach an Old Frog New Tricks''' is the 144th level in [[Chip's Challenge Level Pack 3]]. It was famous for its unprecedented complexity and difficulty long from the very introduction of the level in [[Madhav Shanbhag]]'s KeyboardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[teeth]] can move through them without being killed, as it is required to ''fully'' solve many of them. | '''You Can't Teach an Old Frog New Tricks''' (often abbreviated YCTaOFNT) is the 144th level in [[Chip's Challenge Level Pack 3]]. It was famous for its unprecedented complexity and difficulty long from the very introduction of the level in [[Madhav Shanbhag]]'s KeyboardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[teeth]] can move through them without being killed, as it is required to ''fully'' solve many of them. | ||
Most of the puzzles are arranged such that the teeth will chase [[Chip]] according to a single, fixed position - inside a [[trap]] - and the goal in that sector being to get the teeth all the way through to release the [[brown button]]. Hints to this goal first appeared on April Fools' day (2010), and also feature in the [[CCLP3 storyline]]. | Most of the puzzles are arranged such that the teeth will chase [[Chip]] according to a single, fixed position - inside a [[trap]] - and the goal in that sector being to get the teeth all the way through to release the [[brown button]]. Hints to this goal first appeared on April Fools' day (2010), and also feature in the [[CCLP3 storyline]]. | ||
This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive players, since parts of the solution involve several [[random element]]s, and many believe this to be the reason for the level being untimed. However, the designer has denied this. These random elements do not have any effect on the casual player as they won't kill Chip or cause the level to be cooked. | This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive players, since parts of the solution involve several [[random element]]s, and many believe this to be the reason for the level being untimed. However, the designer has denied this. These random elements do not have any effect on the casual player as they won't kill Chip or cause the level to be cooked. | ||
Recently, two separate busts have been found for this level by [[David Stolp]], each improving the MS [[bold time]] by a significant amount. The first bust found improved the MS bold time to 780 seconds, an improvement of 147 seconds over the previously known route for this level. The second bust found improved the MS bold time to 836 seconds, further improving the time over the previously known route by another 56 seconds, making the total improvement over the original route 203 seconds. Odds for each of these new busts have been described as "780 is around 1%, and 836 is better than 1%", according to David Stolp. | |||
== Walkthrough == | == Walkthrough == | ||
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== Trivia == | == Trivia == | ||
In Tile World 2, playing back the solution | In Tile World 2, playing back the solution focuses on the teeth for the duration that Chip is stuck on the trap. Some commentators refer to this as the "''teeth cam''". This feature is achieved by hard-coded values in TW2's code, and cannot be employed in general for other levels. It deliberately operates only during playback of a successful solution, and not when playing the level, so that the playing rules remain unchanged and no undue advantage is provided by using TW2 as compared to TW1 or MSCC. | ||
The level also includes all 4 boots, but they are buried under blocks and hence not accessible. | The level also includes all 4 boots, but they are buried under blocks and hence not accessible. | ||
In response to [ | In response to [https://forum.bitbusters.club/thread-2099.html a thread at the BitBusters Forums], the designer posted a levelset displaying different versions of the level as it evolved from its initial concept to completion. | ||
==Full level map== | ==Full level map== | ||
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== Video walkthrough == | == Video walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|QRyZsxxhYqE}} | ||
{{Level Progression|Same Game|Recurring Dream}} | {{Level Progression|Same Game|Recurring Dream}} | ||
[[Category:Untimed levels]] | [[Category:Untimed levels]] |