Block slapping: Difference between revisions

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'''Block slapping''', '''block-slapping''', or '''blockslapping''' is a mechanic concerning [[block]]s, usable only in the [[Lynx ruleset|Lynx]] and [[Steam ruleset|Steam]] versions of [[Chip's Challenge]], and in [[Chip's Challenge 2]].
'''Block slapping''', '''block-slapping''', or '''blockslapping''' is a mechanic concerning [[block]]s, usable only in the [[Lynx ruleset|Lynx]] and [[Steam ruleset|Steam]] versions of [[Chip's Challenge]], and in [[Chip's Challenge 2]].


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In this cut from [[Zartacla]], using Lynx rules, Chip can get block 2 off the [[fire]] space without being killed, and therefore exit the level in a total of five seconds. Chip would come onto [10, 0] playing through the level as normal, and when he moves D, within half a move the L key is also hit. The combination of this is such that when Chip moves 2D, block 2 moves L, such that block 3 or 1 links to its [[dirt]] and Chip can exit the level. Note that if the exit and hidden fire were on row 1 in the above diagram, and there was a wall above [10, 0], this would be impossible to do. However, block slapping could be performed by running vertically instead.
In this cut from [[Zartacla]], using Lynx rules, Chip can get block 2 off the [[fire]] space without being killed, and therefore exit the level in a total of five seconds. Chip would come onto [10, 0] playing through the level as normal, and when he moves D, within half a move the L key is also hit. The combination of this is such that when Chip moves 2D, block 2 moves L, such that block 3 or 1 links to its [[dirt]] and Chip can exit the level. Note that if the exit and hidden fire were on row 1 in the above diagram, and there was a wall above [10, 0], this would be impossible to do. However, block slapping could be performed by running vertically instead.


Note that, because Chip never enters the tile underneath the block, said tile remains unchanged; for example, [[item]]s would remain uncollected, and [[lock]]s would remain unopened. The latter example is an interesting case, because while Chip needs the corresponding key, he retains the key after the block slap. Also note that real [[blue wall]]s and [[hidden wall]]s are considered enter-able until revealed, even though they can never actually be emtered. This allows blocks to be flicked off those tiles almost exactly like in MS.
Note that, because Chip never enters the tile underneath the block, said tile remains unchanged; for example, [[item]]s would remain uncollected, and [[lock]]s would remain unopened. The latter example is an interesting case, because while Chip needs the corresponding key, he retains the key after the block slap. Also note that real [[blue wall]]s and [[hidden wall]]s are considered enter-able until revealed, even though they can never actually be entered. This allows blocks to be flicked off those tiles almost exactly like in MS.


== Why it happens ==
== Why it happens ==
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== In official levels ==
== In official levels ==
Block slapping is required to solve [[Two Sets of Rules]] when playing in Lynx. It is also required to solve several Lynx-only levels in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]]. In addition to this, several other official levels, including [[Zartacla]] and [[Reticulating Splines]], are busted due to block slapping.
Block slapping is required to solve [[Two Sets of Rules]] when playing in Lynx. It is also required to solve several Lynx-only levels in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]].
 
Since CC2 has only one ruleset which supports block slapping, its first community pack, [[CC2LP1]], included many more levels that require block slapping to either solve or get the full level bonus. Five levels require it: [[Blocksmith]], [[Point Nemo]], [[Aquatos Sewer System]], [[Bigger Boulder Alley]], and [[The Girl Who Was Left Behind]].
 
In addition to this, several other official levels, including [[Zartacla]] and [[Reticulating Splines]], are busted due to block slapping.


== See also ==
== See also ==
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