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Block Factory: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 63 | |level = 63 | ||
| | |image = [[File:Level_63.png|300px]] | ||
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}} | }} | ||
'''Block Factory''' is the 63rd level in [[Chip's Challenge 1]]. This level is not | '''Block Factory''' is the 63rd level in [[Chip's Challenge 1]]. This level is not very difficult to solve, but precise timing is required in several places. | ||
U 3R 5U L is the simplest starting route; U 2R UR 4U L is quicker by [1/2], but ends with no [[spring slide]] and has more moves at 10 [[m/s]]. The final L move clones some [[block]]s; build a bridge all the way to the right on row 2 to collect two chips. It is now possible to grab all the remaining chips but one from the [[force floor]] side; sneak below the block factory into a new area and approach the [[red button]]. | U 3R 5U L is the simplest starting route; U 2R UR 4U L is quicker by [1/2], but ends with no [[spring slide]] and has more moves at 10 [[m/s]]. The final L move clones some [[block]]s; build a bridge all the way to the right on row 2 to collect two chips. It is now possible to grab all the remaining chips but one from the [[force floor]] side; sneak below the block factory into a new area and approach the [[red button]]. | ||
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It is also possible to [[spring step]] over the red button and then not have to wait for the block, as Chip will slide before the block in [[move order]] (and similarly due to the [[boosting]], pick the block up on the way back north), but both paths lose no time in this section. | It is also possible to [[spring step]] over the red button and then not have to wait for the block, as Chip will slide before the block in [[move order]] (and similarly due to the [[boosting]], pick the block up on the way back north), but both paths lose no time in this section. | ||
== | ==Trivia== | ||
* While the designer of this level is technically unknown, the letters ''PW'' found near the exit area imply that this level was designed by Pete Wierzbicki, as he is the only level designer for CC1 to have these initials. | |||
* | |||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cc1_full_map_level_63.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 22:03, 27 April 2024
Level set | Chip's Challenge 1 |
---|---|
Level number | 63 |
Designer | Pete Wierzbicki |
Password | GOHX |
Chips | 7 required / 7 available |
Time limit | 500 |
MS (Scores) | |
Bold time | 477 |
Public time | 477 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 473 |
Public time | 473 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | 474 |
Public time | 474 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Block Factory is the 63rd level in Chip's Challenge 1. This level is not very difficult to solve, but precise timing is required in several places.
U 3R 5U L is the simplest starting route; U 2R UR 4U L is quicker by [1/2], but ends with no spring slide and has more moves at 10 m/s. The final L move clones some blocks; build a bridge all the way to the right on row 2 to collect two chips. It is now possible to grab all the remaining chips but one from the force floor side; sneak below the block factory into a new area and approach the red button.
Exact timing is necessary in this area to score 477; there are two possible solutions to this area. The official solution is to step 2D over the red button and wait [1/2] to avoid a ram, then step D 3U at 10 m/s; this is official because the sliding block marks the [1/2] wait and because such wait now allows Chip to spring slide north off the ice, when it is not generally possible to do so. The exit and its path is visible from the chip.
It is also possible to spring step over the red button and then not have to wait for the block, as Chip will slide before the block in move order (and similarly due to the boosting, pick the block up on the way back north), but both paths lose no time in this section.
Trivia[edit]
- While the designer of this level is technically unknown, the letters PW found near the exit area imply that this level was designed by Pete Wierzbicki, as he is the only level designer for CC1 to have these initials.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Slo Mo | Block Factory | Spooks → |
- Chip's Challenge 1 Levels
- Levels designed by Pete Wierzbicki
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 4 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 4 (Lynx)
- Levels with bold routing difficulty 3 (Lynx)
- Levels with casual difficulty 2 (Steam)
- Levels with bold execution difficulty 4 (Steam)
- Levels with bold routing difficulty 3 (Steam)