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A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to: | A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to: | ||
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'' | * The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'' | ||
* The first nine levels of [[Chip's Challenge Level Pack 1 | * The first nine levels of [[Chip's Challenge Level Pack 1]], though not labelled in numeric order | ||
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels | * Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels | ||
It can also refer to other similar levels in custom [[level set]]s. | |||
All | All lesson levels contain [[hint]]s which explain the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and [[Henry Potts]], with just one being designed by [[J.B. Lewis]]. | ||
== CC1 lesson levels == | == CC1 lesson levels == | ||
''Click on a tile to read its article about it.'' | |||
{| class="wikitable sortable" | |||
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any | |||
|- | |||
| data-sort-value="8" | [[Lesson 1]] || [[File:Chip S.png|link=Chip]] [[File:Computer chip.png|link=Computer chip]] [[File:Socket.png|link=Socket]] [[File:Blue key.png|link=Blue key]] [[File:Red key.png|link=Red key]] [[File:Green key.png|link=Green key]] [[File:Yellow key.png|link=Yellow key]] [[File:Blue lock.png|link=Blue lock]] [[File:Red lock.png|link=Red lock]] [[File:Green lock.png|link=Green lock]] [[File:Yellow lock.png|link=Yellow lock]] || | |||
|- | |||
| data-sort-value="7" | [[Lesson 2]] || [[File:Block.png|link=Block]] [[File:Water.png|link=Water]] [[File:Dirt.png|link=Dirt]] [[File:Bug N.png|link=Bug]] || | |||
|- | |||
| data-sort-value="6" | [[Lesson 3]] || [[File:Water.png|link=Water]] [[File:Fire.png|link=Fire]] [[File:Ice.png|link=Ice]] [[File:Force floor S.png|link=Force floor]] [[File:Flippers.png|link=Flippers]] [[File:Fire boots.png|link=Fire boots]] [[File:Ice skates.png|link=Ice skates]] [[File:Suction boots.png|link=Suction boots]] || | |||
|- | |||
| data-sort-value="5" | [[Lesson 4]] || [[File:Blue button.png|link=Blue button]] [[File:Tank S.png|link=Tank]] [[File:Green button.png|link=Green button]] [[File:Toggle wall Closed.png|link=Toggle wall]] [[File:Toggle wall Open.png|link=Toggle wall]] || Items under [[block]]s | |||
|- | |||
| data-sort-value="4" | [[Lesson 5]] || [[File:Red button.png|link=Red button]] [[File:Clone machine.png|link=Clone machine]] [[File:Brown button.png|link=Brown button]] [[File:Trap.png|link=Trap]] [[File:Bomb.png|link=Bomb]] [[File:Pink ball.png|link=Pink ball]] [[File:Glider N.png|link=Glider]] [[File:Fireball.png|link=Fireball]] || Levels with no [[computer chip]]s | |||
|- | |||
| data-sort-value="3" | [[Lesson 6]] || [[File:Blue wall.png|link=Blue wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] || Levels with extra [[computer chip]]s | |||
|- | |||
| data-sort-value="2" | [[Lesson 7]] || [[File:Thief.png|link=Thief]] [[File:Teleport.png|link=Teleport]] [[File:Recessed wall.png|link=Recessed wall]] [[File:Thin wall S.png|link=Thin wall]] || | |||
|- | |||
| data-sort-value="1" | [[Lesson 8]] || [[File:Gravel.png|link=Gravel]] [[File:Dirt.png|link=Dirt]] [[File:Teeth S.png|link=Teeth]] || | |||
|} | |||
=== Tiles not introduced in | === Tiles not introduced in CC1 lesson levels === | ||
[[File:Walker NS.png|link=Walker]] [[Walker]]s are introduced in [[Nice Day]].<br> | |||
[[File:Blob.png|link=Blob]] [[Blob]]s are introduced in [[Blobnet]].<br> | |||
[[File:Paramecium NS.png|link=Paramecium]] [[Paramecium|Paramecia]] are introduced in [[Chchchips]].<br> | |||
[[File:Force floor Random.png|link=Force floor]] [[Force floor|Random force floors]] are introduced in [[Floorgasborg]]. | |||
== CCLP1 lesson levels == | == CCLP1 lesson levels == | ||
''Click on a tile to read its article about it.'' | |||
{| class="wikitable sortable" | |||
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any | |||
|- | |||
| data-sort-value="9" | [[Key Pyramid]] || [[File:Chip S.png|link=Chip]] [[File:Computer chip.png|link=Computer chip]] [[File:Socket.png|link=Socket]] [[File:Blue key.png|link=Blue key]] [[File:Red key.png|link=Red key]] [[File:Green key.png|link=Green key]] [[File:Yellow key.png|link=Yellow key]] [[File:Blue lock.png|link=Blue lock]] [[File:Red lock.png|link=Red lock]] [[File:Green lock.png|link=Green lock]] [[File:Yellow lock.png|link=Yellow lock]] || | |||
|- | |||
| data-sort-value="8" | [[Slip and Slide]] || [[File:Ice.png|link=Ice]] [[File:Force floor S.png|link=Force floor]] [[File:Ice skates.png|link=Ice skates]] [[File:Suction boots.png|link=Suction boots]] || | |||
|- | |||
| data-sort-value="7" | [[Present Company]] || [[File:Water.png|link=Water]] [[File:Fire.png|link=Fire]] [[File:Flippers.png|link=Flippers]] [[File:Fire boots.png|link=Fire boots]] [[File:Glider N.png|link=Glider]] [[File:Fireball.png|link=Fireball]] || | |||
|- | |||
| data-sort-value="6" | [[Block Party]] || [[File:Block.png|link=Block]] [[File:Bomb.png|link=Bomb]] [[File:Dirt.png|link=Dirt]] || | |||
|- | |||
| data-sort-value="5" | [[Facades]] || [[File:Blue wall.png|link=Blue wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] [[File:Recessed wall.png|link=Recessed wall]] || | |||
|- | |||
| data-sort-value="4" | [[When Insects Attack]] || [[File:Gravel.png|link=Gravel]] [[File:Bug N.png|link=Bug]] [[File:Paramecium NS.png|link=Paramecium]] || | |||
|- | |||
| data-sort-value="3" | [[Under Pressure]] || [[File:Brown button.png|link=Brown button]] [[File:Trap.png|link=Trap]] || | |||
|- | |||
| data-sort-value="2" | [[Switcheroo]] || [[File:Red button.png|link=Red button]] [[File:Clone machine.png|link=Clone machine]] [[File:Green button.png|link=Green button]] [[File:Toggle wall Open.png|link=Toggle wall]] [[File:Toggle wall Closed.png|link=Toggle wall]] [[File:Blue button.png|link=Blue button]] [[File:Tank S.png|link=Tank]] [[File:Pink ball.png|link=Pink ball]] || | |||
|- | |||
| data-sort-value="1" | [[Swept Away]] || [[File:Thief.png|link=Thief]] [[File:Teleport.png|link=Teleport]] || | |||
|} | |||
=== Tiles not introduced in | === Tiles not introduced in CCLP1 lesson levels === | ||
[[File:Teeth S.png|link=Teeth]] [[Teeth]] are introduced in [[Graduation]].<br> | |||
[[File:Thin wall S.png|link=Thin wall]] [[Thin wall]]s are introduced in [[Basketball]].<br> | |||
[[File:Walker NS.png|link=Walker]] [[Walker]]s are interacted with in [[The Monster Cages]], though they are technically first seen in [[Graduation]].<br> | |||
[[File:Force floor Random.png|link=Random force floor]] [[Random force floor]]s are introduced in [[Tetragons]].<br> | |||
[[File:Blob.png|link=Blob]] [[Blob]]s are introduced in [[Square Dancing]].<br> | |||
[[File:Computer chip.png|link=Computer chip]] While not technically a tile, [[Feel the Static]] introduces the concept of extra [[computer chip]]s. | |||
== CC2 lesson levels == | == CC2 lesson levels == | ||
''Click on a tile to read its article about it.'' | |||
{| class="wikitable sortable" | |||
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any | |||
|- | |||
| data-sort-value="7" | [[Lesson 1 (CC2 level)|Lesson 1]] || [[File:ChipS CC2.png|link=Chip]] [[File:Blue key (CC2).png|link=Blue key]] [[File:Red key (CC2).png|link=Red key]] [[File:Green key (CC2).png|link=Green key]] [[File:Yellow key (CC2).png|link=Yellow key]] [[File:Blue lock (CC2).png|link=Blue lock]] [[File:Red lock (CC2).png|link=Red lock]] [[File:Green lock (CC2).png|link=Green lock]] [[File:Yellow lock (CC2).png|link=Yellow lock]] [[File:Dirt (CC2).png|link=Dirt]] [[File:Ice (CC2).png|link=Ice]] [[File:Ice skates (CC2).png|link=Ice skates]] [[File:1KFlag.png|link=Bonus flag]] [[File:No sign (CC2).png|link=No sign]] [[File:RedThief.png|link=Thief]] [[File:BlueThief.png|link=Thief]] [[File:Computer chip (CC2).png|link=Computer chip]] [[File:Socket (CC2).png|link=Socket]] [[File:Force floor S.png|link=Force floor]] [[File:Suction boots (CC2).png|link=Suction boots]] [[File:Swivel1.png|link=Swivel door]] [[File:Water (CC2).gif|link=Water]] [[File:Flippers (CC2).png|link=Flippers]] [[File:Fire (CC2).gif|link=Fire]] [[File:Fire boots (CC2).png|link=Fire boots]] [[File:Turtle.gif|link=Turtle]] [[File:Recessed wall (CC2).png|link=Recessed wall]] [[File:Block (CC2).png|link=Block]] [[File:Bomb (CC2).gif|link=Bomb]] || | |||
|- | |||
| data-sort-value="6" | [[Lesson 2 (CC2 level)|Lesson 2]] || [[File:ThinWallSouthCC2.png|link=Thin wall]] [[File:AntN.gif|link=Bug]] [[File:CentipedeN.gif|link=Paramecium]] [[File:GliderN.gif|link=Glider]] [[File:FireBox.gif|link=Fireball]] [[File:PurpleBall.gif|link=Pink ball]] [[File:Green button (CC2).png|link=Green button]] [[File:ToggleDoorClosedCC2.gif|link=Toggle door]] [[File:ToggleDoorCC2.gif|link=Toggle door]] [[File:GreenBomb.gif|link=Toggle chip and bomb]] [[File:GreenChip.png|link=Toggle chip and bomb]] [[File:Ice block (CC2).png|link=Ice block]] [[File:Gravel (CC2).png|link=Gravel]] [[File:TeethS Animated CC2.gif|link=Teeth]] [[File:CustomWall1.png|link=Custom tile]] [[File:CustomFloor1.png|link=Custom tile]] [[File:CustomWall2.png|link=Custom tile]] [[File:CustomFloor2.png|link=Custom tile]] [[File:CustomWall3.png|link=Custom tile]] [[File:CustomFloor3.png|link=Custom tile]] [[File:CustomWall4.png|link=Custom tile]] [[File:CustomFloor4.png|link=Custom tile]] || | |||
|- | |||
| data-sort-value="5" | [[Lesson 3 (CC2 level)|Lesson 3]] || [[File:MelindaS CC2.png|link=Melinda]] [[File:Hiking boots (CC2).png|link=Hiking boots]] [[File:Blue wall (CC2).png|link=Blue wall]] [[File:GreenWallReal.png|link=Green wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] [[File:BlueTeleport.gif|link=Blue teleport]] [[File:RedTeleport.gif|link=Red teleport]] [[File:GreenTeleport.gif|link=Green teleport]] [[File:Orange button (CC2).png|link=Orange button]] [[File:FlameJetOn.gif|link=Flame jet]] [[File:Steel wall (CC2).png|link=Steel wall]] [[File:Time bomb (CC2).png|link=Time bomb]] [[File:Slime.gif|link=Slime]] || Dropping [[item]]s | |||
|- | |||
| data-sort-value="4" | [[Lesson 4 (CC2 level)|Lesson 4]] || [[File:Transmogrifier.gif|link=Transmogrifier]] [[File:MaleOnly.png|link=Gender-only sign]] [[File:FemaleOnly.png|link=Gender-only sign]] [[File:Walker CC2.png|link=Walker]] [[File:DirectionalBlock1.png|link=Directional block]] [[File:Blue button (CC2).png|link=Blue button]] [[File:BlueTankS.gif|link=Tank]] [[File:Red button (CC2).png|link=Red button]] [[File:Clone machine (CC2).png|link=Clone machine]] [[File:Yellow button (CC2).png|link=Yellow button]] [[File:YellowTankS.gif|link=Yellow tank]] [[File:Force floor Random (CC2).gif|link=Random force floor]] [[File:Blob (CC2).png|link=Blob]] [[File:FloorMimic.png|link=Floor mimic]] [[File:Secret eye (CC2).png|link=Secret eye]] || | |||
|- | |||
| data-sort-value="3" | [[Lesson 5 (CC2 level)|Lesson 5]] || [[File:Brown button (CC2).png|link=Brown button]] [[File:TrapOpenCC2.png|link=Trap]] [[File:TrainTrackV.png|link=Railroad track]] [[File:Ghost S.png|link=Ghost]] [[File:Steel foil (CC2).png|link=Steel foil]] [[File:Railroad sign (CC2).png|link=Railroad sign]] [[File:Helmet (CC2).png|link=Helmet]] [[File:RoverS AllCycles CC2.gif|link=Rover]] [[File:Pink button (CC2).png|link=Pink button]] [[File:FloorWire1.png|link=Wire]] [[File:SwitchDoor Closed CC2.gif|link=Switch door]] [[File:SwitchDoor Open CC2.gif|link=Switch door]] [[File:BowlingBall1.png|link=Bowling ball]] [[File:YellowTeleport.gif|link=Yellow teleport]] || [[Partial posting]] | |||
|- | |||
| data-sort-value="2" | [[Lesson 6 (CC2 level)|Lesson 6]] || [[File:Lightning bolt (CC2).png|link=Lightning bolt]] [[File:Speed boots (CC2).png|link=Speed boots]] [[File:OnSwitch.png|link=Switch]] [[File:Black button (CC2).png|link=Black button]] [[File:Gray button (CC2).png|link=Gray button]] [[File:Bribe (CC2).png|link=Bribe]] [[File:Mirror ChipS.png|link=Player mirror]] || | |||
|- | |||
| data-sort-value="1" | [[Lesson 7 (CC2 level)|Lesson 7]] || [[File:ANDgate.png|link=AND gate]] [[File:NOTgate.png|link=Inverter]] [[File:ORgate.png|link=OR gate]] [[File:NANDgate.png|link=NAND gate]] [[File:XORgate.png|link=XOR gate]] [[File:Latch NE CC2.png|link=Latch]] [[File:Counter Animated CC2.gif|link=Counter]] || | |||
|} | |||
=== Tiles not introduced in | === Tiles not introduced in CC2 lesson levels === | ||
[[File:Time bonus (CC2).png|link=Time modifier]] [[File:Time penalty (CC2).png|link=Time modifier]] [[File:Time toggle (CC2).png|link=Time modifier]] [[Time modifier]]s are introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].<br> | |||
[[File:TimidTeethS Animated CC2.gif|link=Blue teeth]] [[Blue teeth]] are introduced in [[Monty Haul]].<br> | |||
[[File:Hook (CC2).png|link=Hook]] [[File:Tent canopy (CC2).png|link=Tent canopy]] [[Hook]]s and [[Tent canopy|tent canopies]] are introduced in [[Flea Market]]. | |||
== Other level sets == | == Other level sets == | ||
[[Chip's Challenge Level Pack 2|CCLP2]], [[Chip's Challenge Level Pack 3|CCLP3]], [[Chip's Challenge Level Pack 4|CCLP4]], [[Chip's Challenge Level Pack 5|CCLP5]], and [[Chip's Challenge 2 Level Pack 1|CC2LP1]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipsters]]. However, there are some exceptions: | |||
* CCLP3 has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers. | |||
* CCLP4 has [[Proving Grounds]], designed around reviewing most of the games elements. | |||
* CCLP5 has [[Multipurpose Tool]], which was initially designed to be a block tutorial from its source set. | |||
* A [https://forum.bitbusters.club/thread-1384.html CC2 level design competition] was held in June 2016 where the goal was to design a tutorial level. Several entries in this competition were included in CC2LP1. In order of appearance, they were [[Wrong of Way]] (level 2, 5th place), [[How to Item Drop Like a Champ]] (level 6, 3rd place), [[Blocksmith]] (level 10, 2nd place), [[Trans-Pachipic Partnership]] (level 23, 1st place), and [[Phantoms]] (level 118, 6th place). | |||
== Other uses == | == Other uses == | ||
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[ | Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom [[level set]]. For example, [[Pi|pi.dat]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels. | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 02:00, 14 June 2024
A lesson level serves as a training level for the rest of the game, and shows most of the tiles the player can encounter. The term can refer to:
- The first eight levels of Chip's Challenge 1, entitled Lesson 1 through Lesson 8
- The first nine levels of Chip's Challenge Level Pack 1, though not labelled in numeric order
- Seven levels in Chip's Challenge 2, entitled Lesson 1 through Lesson 7, though not the first seven levels
It can also refer to other similar levels in custom level sets.
All lesson levels contain hints which explain the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by Chuck Sommerville, whereas the CCLP1 lesson levels were primarily designed by Tyler Sontag and Henry Potts, with just one being designed by J.B. Lewis.
CC1 lesson levels[edit]
Click on a tile to read its article about it.
Name | Tiles | Additional concepts, if any |
---|---|---|
Lesson 1 | ||
Lesson 2 | ||
Lesson 3 | ||
Lesson 4 | Items under blocks | |
Lesson 5 | Levels with no computer chips | |
Lesson 6 | Levels with extra computer chips | |
Lesson 7 | ||
Lesson 8 |
Tiles not introduced in CC1 lesson levels[edit]
Walkers are introduced in Nice Day.
Blobs are introduced in Blobnet.
Paramecia are introduced in Chchchips.
Random force floors are introduced in Floorgasborg.
CCLP1 lesson levels[edit]
Click on a tile to read its article about it.
Name | Tiles | Additional concepts, if any |
---|---|---|
Key Pyramid | ||
Slip and Slide | ||
Present Company | ||
Block Party | ||
Facades | ||
When Insects Attack | ||
Under Pressure | ||
Switcheroo | ||
Swept Away |
Tiles not introduced in CCLP1 lesson levels[edit]
Teeth are introduced in Graduation.
Thin walls are introduced in Basketball.
Walkers are interacted with in The Monster Cages, though they are technically first seen in Graduation.
Random force floors are introduced in Tetragons.
Blobs are introduced in Square Dancing.
While not technically a tile, Feel the Static introduces the concept of extra computer chips.
CC2 lesson levels[edit]
Click on a tile to read its article about it.
Name | Tiles | Additional concepts, if any |
---|---|---|
Lesson 1 | ||
Lesson 2 | ||
Lesson 3 | Dropping items | |
Lesson 4 | ||
Lesson 5 | Partial posting | |
Lesson 6 | ||
Lesson 7 |
Tiles not introduced in CC2 lesson levels[edit]
Time modifiers are introduced in Quick Time, Quick Time II, and Quick Time III.
Blue teeth are introduced in Monty Haul.
Hooks and tent canopies are introduced in Flea Market.
Other level sets[edit]
CCLP2, CCLP3, CCLP4, CCLP5, and CC2LP1 do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, there are some exceptions:
- CCLP3 has the introductory Entrance Examination, where most of the basic mechanics are put into test for newcomers.
- CCLP4 has Proving Grounds, designed around reviewing most of the games elements.
- CCLP5 has Multipurpose Tool, which was initially designed to be a block tutorial from its source set.
- A CC2 level design competition was held in June 2016 where the goal was to design a tutorial level. Several entries in this competition were included in CC2LP1. In order of appearance, they were Wrong of Way (level 2, 5th place), How to Item Drop Like a Champ (level 6, 3rd place), Blocksmith (level 10, 2nd place), Trans-Pachipic Partnership (level 23, 1st place), and Phantoms (level 118, 6th place).
Other uses[edit]
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom level set. For example, pi.dat's lesson 3.141592653589793238 introduces the set's use of the digits of pi as a method of solving its levels.