Grail: Difference between revisions

176 bytes removed ,  3 August 2024
no edit summary
(Added full level map)
No edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox Level New
{{Infobox Level
|name = GRAIL
|pack = cc1
|image = [[Image:Level 54.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 54
|level = 54
|password = ZMGC
|image = [[File:Level_54.png|300px]]
|hint = No
|chips required = 68
|chips available = 68
|time = 350
|bold ms = 326
|bold lynx = 319
|difficulty ms = 2
|bold difficulty ms = 4
|bold complexity ms = 2
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 3
}}
}}


'''Grail''' is the 54th level in [[Chip's Challenge 1]].
'''Grail''' is the 54th level in [[Chip's Challenge 1]]. The title is a reference to the [[Wikipedia:Holy Grail|Holy Grail]], and the design contains several crosses.


Step over the random force floor to pick up the [[green key]]; the chance of passing this immediately is 1/4, but this does not permit a [[spring slide]] on and off the key, so any path that loses [1/2] will also pass the area without losing any turns. Though skill is required, a >R slide (1/4) allows Chip to override D after [1/2], while an >U slide allows Chip one more chance to move >D (3/4 * 1/4 = 3/16); the sum of these chances comes to 11/16.
Step over the random force floor to pick up the [[green key]]; the chance of passing this immediately is 1/4, but this does not permit a [[spring slide]] on and off the key, so any path that loses [1/2] will also pass the area without losing any turns. Though skill is required, a >R slide (1/4) allows Chip to override D after [1/2], while an >U slide allows Chip one more chance to move >D (3/4 * 1/4 = 3/16); the sum of these chances comes to 11/16.
Line 28: Line 13:
Teleport back >R to the start and step U, then teleport >R again and hold the east key, moving Chip through the south, east and west sides of the Grail. The first random force floor is overriden, and if the second pushes Chip >R, so is the third and the exit is reached at 326.2. It is possible to lose [1] at any location in the route, but its occurrence before the walker section will introduce possible delays from one or both walkers; the best location to drop [1] is on the run to the exit, as an >U or >D push off the second random floor will usually be only a temporary delay and the held east key will still work. The sum chance of specifically 326.2 is 11/64 with perfect skill.
Teleport back >R to the start and step U, then teleport >R again and hold the east key, moving Chip through the south, east and west sides of the Grail. The first random force floor is overriden, and if the second pushes Chip >R, so is the third and the exit is reached at 326.2. It is possible to lose [1] at any location in the route, but its occurrence before the walker section will introduce possible delays from one or both walkers; the best location to drop [1] is on the run to the exit, as an >U or >D push off the second random floor will usually be only a temporary delay and the held east key will still work. The sum chance of specifically 326.2 is 11/64 with perfect skill.


== [[Lynx]] solutions ==
== [[Lynx ruleset|Lynx]] solutions ==


The intended Lynx solution is to collect the [[yellow key]] from the northwest section, which is not dependable as the blocks hit random force floors; the intended path was likely three blocks from [13, 2] to reach the [[flippers]]. The green and red rooms are reached from the yellow and blue rooms respectively; since Chip cannot override force floors backwards or out of a teleport, once he enters the blue, yellow or green room, he is trapped there and must exit that direction. (The forces at [16/18, 5] can be overrode north to escape the red room.)
The intended Lynx solution is to collect the [[yellow key]] from the northwest section, which is not dependable as the blocks hit random force floors; the intended path was likely three blocks from [13, 2] to reach the [[flippers]]. The green and red rooms are reached from the yellow and blue rooms respectively; since Chip cannot override force floors backwards or out of a teleport, once he enters the blue, yellow or green room, he is trapped there and must exit that direction. (The forces at [16/18, 5] can be overrode north to escape the red room.)
Line 38: Line 23:


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_54.png|500px]]
[[File:Cc1_full_map_level_54.png|500px]]


== Walkthrough ==
== Walkthrough ==
Anonymous user