Josh Lee: Difference between revisions

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*Walls of CCLP3 - designed in 2018
*Walls of CCLP3 - designed in 2018
*Trading Places (collaborated with Jeffrey Bardon) - designed from 2019-2021  
*Trading Places (collaborated with Jeffrey Bardon) - designed from 2019-2021  
*Walls of CC1 - in progress since early 2022
*Walls of CC1 (collaboration with VT and J.B. Lewis) - designed from 2022-2025




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In addition, Josh has also compiled a best of best of set, titled JoshL0, that consists of 200 levels with levels across the three JCCLP sets.
In addition, Josh has also compiled a best of best of set, titled JoshL0, that consists of 200 levels with levels across the three JCCLP sets.


Currently, he has at least two new level sets in slow progress; Walls of CC1 (collaborated with J.B. Lewis and VT) and JoshL8.




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*Flareon2
*Flareon2
*FlareonRejects
*FlareonRejects
He also created a few "meme" level sets, including:  
He also created a few "meme" level sets, including:  


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=== Walls of CC1 ===
=== Walls of CC1 ===


Shortly after Trading Places release, there was talk between Josh and VT on collaborating to build a levelset together, and the idea to build a CC1 version of Walls of CC1 was tossed out there since one existed under CC2's rules via [[Joshua Bone]]. After making around 10 levels, J.B. Lewis joined in as part of the project after showcasing a level that happened to use the layout of [[Chipmine]] without having known the project was a thing. Further discussion was had regarding dividing levels evenly so each of the three designers had the same amount of work; 48 a piece, along with 3 collabs between each duo and 2 designed by all three. This distribution of levels was later rediscussed and both Josh and J.B. arranged to build 60 levels each, while VT only makes 24 due to lack of time. As of 21 September 2024, this set currently has 133 of its 149 levels designed.
Shortly after Trading Places release, there was talk between Josh and VT on collaborating to build a levelset together, and the idea to build a CC1 version of Walls of CC1 was tossed out there since one existed under CC2's rules via [[Joshua Bone]]. After making around 10 levels, J.B. Lewis joined in as part of the project after showcasing a level that happened to use the layout of [[Chipmine]] without having known the project was a thing. Further discussion was had regarding dividing levels evenly so each of the three designers had the same amount of work; 48 a piece, along with 3 collabs between each duo and 2 designed by all three.  
 
Unfortunately, overtime VT had to drop out of the project due to life circumstances and this distribution of levels was rediscussed, where both Josh and J.B. arranged to build 64 levels each and 2 collab levels, while keeping VT's 19 levels.
 
This set of 149 levels was finally released on 28 February 2025, after over three years in the making.


==Future Plans==
==Future Plans==


With Walls of CC1 close to the home stretch, Josh has shown interest in going back to CC2 level design by going back to adding to his in progress Flareon2 levelset as he would like to retire from CC1 level design after making countless levels and explored most of what it has to offer.
With Walls of CC1 coming to a close, Josh has shown interest in going back to CC2 level design by going back to adding to his in progress Flareon2 levelset as he would like to retire from CC1 level design after making countless levels and explored most of what it has to offer.


There are also some possible plans of revisiting certain levels within JoshL2-5, in hopes to modernize them to match Josh's design style today.  
There are also some possible plans of revisiting certain levels within JoshL2-5, in hopes to modernize them to match Josh's design style today, but this is uncertain.  


In addition, there are some unreleased levels for what is tentatively titled JoshL8 that Josh would like to continue and release properly at some point, however, it is currently uncertain if this will continue as original ideas for CC1 levels have come more scarce than ever.
In addition, there are some unreleased levels for what is tentatively titled JoshL8 that Josh would like to continue and release properly at some point, however, there is doubt if this will continue as original ideas for CC1 levels have come more scarce than ever.


==Flareon level==
==Flareon level==
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== Scores ==
== Scores ==
While Josh doesn't particularly [[Optimization|optimize]], he does hold a few records to his name. He was the first to score the official MS [[bold time]]s for [[Generic Ice Level]] <ref>[https://scores.bitbusters.club/level.php?set=1&level=21 The scoreboard for Generic Ice Level in the MS ruleset]</ref> and [[Rhombus]],<ref>[https://scores.bitbusters.club/level.php?set=1&level=36 The scoreboard for Rhombus in the MS ruleset]</ref> as well as confirming the bold time on [[Blockade]].<ref>[https://scores.bitbusters.club/level.php?set=1&level=125 The scoreboard for Blockade in the MS ruleset]</ref> He has also set and confirmed several bolds in CCLP4.
While Josh doesn't particularly [[Optimization|optimize]], he does hold a few records to his name. He was the first to score the official MS [[bold time]]s for [[Generic Ice Level]] <ref>[https://scores.bitbusters.club/levels/cclp1/21/ms The scoreboard for Generic Ice Level in the MS ruleset]</ref> and [[Rhombus]],<ref>[https://scores.bitbusters.club/levels/cclp1/36/ms The scoreboard for Rhombus in the MS ruleset]</ref> as well as confirming the bold time on [[Blockade]].<ref>[https://scores.bitbusters.club/levels/cclp1/125/ms The scoreboard for Blockade in the MS ruleset]</ref> He has also set and confirmed several bolds in CCLP4.


Despite not being much of an optimizer, he has put some amount of effort into CCLP1 and CCLP2 in the MS ruleset.
Despite not being much of an optimizer, he has put some amount of effort into CCLP1 and CCLP2 in the MS ruleset.
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==Trivia==
==Trivia==
*Josh's name is technically an alias as his last name is not Lee; his real last name is Hixson.
*Josh's name is technically an alias as his last name is not Lee; his real last name is Hixson.
*In his recent level sets, he usually names his levels after specific locations in other video games of his liking or they are generated off a website.
*He usually names his levels after specific locations in other video games of his liking, or they are generated off a website.
*Most of Josh's inspiration in level design is from the music he listens to, which is normally OSTs from video games, such as ones from various ''Pokémon'' titles.
*Most of Josh's inspiration in level design is from the music he listens to, which is normally OSTs from video games, such as ones from various ''Pokémon'' titles.
*Without any level repeats or remakes across several of his sets, he has designed a total of 1,463 unique levels for Chip's Challenge 1.


==External links==
==External links==
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