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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Zelgon's Lair is the 36th level in Chip's Challenge Level Pack 3. It was created by Wes Powers.

215 route: Push both blocks into the water, get the red key, move down to the green button and press it 9 times, waiting 5 steps between the 5th and 6th presses, and 3 steps between the 7th and 8th presses. Get the chip at the end of the ice, then press the red button 7 times to clear the path to the next room. Press the blue button, then the brown button, move the nearest block 4R and the other block 7L D. Go through the tanks and pink balls to the fireball cloner. Ideally the button should be pressed while the pink ball is 2 squares behind Chip – this will stop the fireballs from blocking the path ahead. Now release all of the monsters onto the force floors. When all of the bombs are exploded, follow, clone a block and trap the leftmost pink ball against the lower wall – Chip can then just beat all of the other pink balls to reach the other side. Now push the block along row 2, using the green buttons, to reach the water (also collect the 2 chips to the right). Collect 8 red keys (if all 9 are collected, the exit becomes unreachable) and go through the blue wall maze to collect the last chip, then go through the red doors and exit.

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