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Fixing the Toggle Switch: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 6 | |level = 6 | ||
| | |image = [[File:CCLP2 Level 6.png|300px]] | ||
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}} | }} | ||
'''Fixing the Toggle Switch''' is the 6th level in [[Chip's Challenge Level Pack 2]]. A very useful and instructive puzzle | '''Fixing the Toggle Switch''' is the 6th level in [[Chip's Challenge Level Pack 2]]. A very useful and instructive puzzle, Fixing the Toggle Switch forces the player to "fix" the [[green button]] by dropping the [[fireball]]s onto it in order to get Chip through the [[toggle wall]]s. This is not a very difficult job. | ||
Play immediately through the [[teleport]] to keep the [[tank]] from messing up the [[fireball]] stream, and then dive to the center when it is free. Move block 1 2R, block 3 2D, block 4 D, and then block 1 2U, to set the fireballs on a beeline towards the green button. Use block 2 to bridge the water back and continue holding left through the toggle walls to reach the exit. | Play immediately through the [[teleport]] to keep the [[tank]] from messing up the [[fireball]] stream, and then dive to the center when it is free. Move block 1 2R, block 3 2D, block 4 D, and then block 1 2U, to set the fireballs on a beeline towards the green button. Use block 2 to bridge the water back and continue holding left through the toggle walls to reach the exit. | ||
Although there is an alternate route that scores 163.4, this is more difficult to use and is an unofficial solution: it involves pressing the [[blue button]] at specific intervals to create a gap in the fireballs such that Chip can sneak through this into the teleport, instead of using an extra [2] by pushing block 2. | Although there is an alternate route that scores 163.4, this is more difficult to use and is an unofficial solution: it involves pressing the [[blue button]] at specific intervals to create a gap in the fireballs such that Chip can sneak through this into the teleport, instead of using an extra [2] by pushing block 2. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_6.png|500px]] | |||
==Walkthrough== | ==Walkthrough== |
Latest revision as of 04:25, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 6 |
Designer | Drew Thomas |
Password | COGB |
Chips | 0 required / 0 available |
Time limit | 180 |
MS (Scores) | |
Bold time | 163 |
Public time | 163 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 163 |
Public time | 163 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Fixing the Toggle Switch is the 6th level in Chip's Challenge Level Pack 2. A very useful and instructive puzzle, Fixing the Toggle Switch forces the player to "fix" the green button by dropping the fireballs onto it in order to get Chip through the toggle walls. This is not a very difficult job.
Play immediately through the teleport to keep the tank from messing up the fireball stream, and then dive to the center when it is free. Move block 1 2R, block 3 2D, block 4 D, and then block 1 2U, to set the fireballs on a beeline towards the green button. Use block 2 to bridge the water back and continue holding left through the toggle walls to reach the exit.
Although there is an alternate route that scores 163.4, this is more difficult to use and is an unofficial solution: it involves pressing the blue button at specific intervals to create a gap in the fireballs such that Chip can sneak through this into the teleport, instead of using an extra [2] by pushing block 2.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Suction Ride | Fixing the Toggle Switch | Slightly Mad → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Drew Thomas
- Levels with casual difficulty 1 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 1 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)