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Waterslide: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 138 | |||
|image = [[File:CCLP3 Level 138.png|300px]] | |image = [[File:CCLP3 Level 138.png|300px]] | ||
|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
}} | |||
'''Waterslide''' is the 138th level in [[Chip's Challenge Level Pack 3]]. It was created by [[David Stolp]]. | |||
134 route: Collect the flippers. Clone a block, then wait [10] before stepping onto the force floor so that the block can be rammed against the wall (the red button above must not be pressed until the chip is taken). Now slide down, collect the chip, then slide up towards the block. Step off to the right just before reaching the block, wait [1], then push the block U and immediately step L [0.5] 2R, so that the teeth below does not press the green button a second time (as this would cause a glider to block the exit). A block is now cloned at the top – however, it must reach the bomb by the exit before the cloned glider hits the brown button (which will release the glider by the exit). Therefore it is necessary to push the block from the down slides to the up slides to shorten its path. | 134 route: Collect the flippers. Clone a block, then wait [10] before stepping onto the force floor so that the block can be rammed against the wall (the red button above must not be pressed until the chip is taken). Now slide down, collect the chip, then slide up towards the block. Step off to the right just before reaching the block, wait [1], then push the block U and immediately step L [0.5] 2R, so that the teeth below does not press the green button a second time (as this would cause a glider to block the exit). A block is now cloned at the top – however, it must reach the bomb by the exit before the cloned glider hits the brown button (which will release the glider by the exit). Therefore it is necessary to push the block from the down slides to the up slides to shorten its path. |
Latest revision as of 05:48, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 138 |
Designer | David Stolp |
Password | TDAA |
Chips | 1 required / 1 available |
Time limit | 150 |
MS (Scores) | |
Bold time | 139 |
Public time | 139 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 136 |
Public time | 136 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Waterslide is the 138th level in Chip's Challenge Level Pack 3. It was created by David Stolp.
134 route: Collect the flippers. Clone a block, then wait [10] before stepping onto the force floor so that the block can be rammed against the wall (the red button above must not be pressed until the chip is taken). Now slide down, collect the chip, then slide up towards the block. Step off to the right just before reaching the block, wait [1], then push the block U and immediately step L [0.5] 2R, so that the teeth below does not press the green button a second time (as this would cause a glider to block the exit). A block is now cloned at the top – however, it must reach the bomb by the exit before the cloned glider hits the brown button (which will release the glider by the exit). Therefore it is necessary to push the block from the down slides to the up slides to shorten its path.
Full level map[edit]
Walkthrough[edit]
A slower solution involves using the blocks of the pi to build across to the force floors, and push a block along the force floors into the bomb.
Previous Level | Current Level | Next Level |
---|---|---|
← Vulcan | Waterslide | Rotation → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by David Stolp
- Levels with casual difficulty 3 (MS)
- Levels with bold execution difficulty 3 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with casual difficulty 3 (Lynx)
- Levels with bold execution difficulty 3 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)