Please create an account or Login! Have fun!

Brown button: Difference between revisions

Jump to navigation Jump to search
imported>Geochip1
mNo edit summary
 
mNo edit summary
Tag: Redirect target changed
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox Tile
#REDIRECT [[Buttons#Brown_button]]
|image = [[Image:Brown Button.png]] [[Image:BrownButtonCC2.png]]
|index = 39
|multidirectional = No
|moves = No
}}
 
The '''brown button''' or '''trap button''' is a tile that releases the [[trap]] to which it is connected, if any, when moved to the lower layer by any [[object]] (it is unconditional [[acting floor]]) or if it already starts on the lower layer. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button.
 
Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In Chip's Challenge 2, brown buttons cannot be wired to clone machines, but [[pink button]]s can.
 
The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
 
== See also ==
* [[Trap]]
* [[Button Smash Glitch]]
* [[Sokoban level]]

Latest revision as of 03:23, 21 May 2019