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A '''key''' is an [[item]] that Chip can use to open a [[lock]] of the same color. Each key can only be used to open one lock, after which it disappears, with the exception of the [[green key]], which can be used an infinite number of times. Note that more than one key of the same color may be collected, which can then be used to open that many locks. In the black and white mode, instead of colors, the keys will have 1-4 dots to the right of them.
#REDIRECT [[Key and lock#Keys]]
 
Keys come in four colors:
* [[Blue key]]: [[Image:Blue Key.png]](1 dot in B&W)
* [[Red key]]: [[Image:Red Key.png]](2 dots in B&W)
* [[Green key]]: [[Image:Green Key.png]](3 dots in B&W)
* [[Yellow key]]: [[Image:Yellow Key.png]](4 dots in B&W)
 
The key is a [[transparent]] [[acting floor]] tile, and [[monster]]s will not "collect" the key. In [[Lynx]], however, keys work differently: the blue key is erased by monsters and [[block]]s, and the yellow and green keys are monster-[[acting wall]]s.
 
== See also ==
* [[Lock]]
 
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[[Category:Tile groups]]

Latest revision as of 19:28, 30 March 2020

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