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Lucky timing: Difference between revisions
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imported>Random 8 (added links and image caption) |
(imo the term is basically the sum of its parts and has no special meaning as it applies to CC) |
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[[File:Lucky timing example.png|thumb|300px|alt=lucky timing example|An example level illustrating lucky timing. The green box indicates [[Chip]]'s current field of vision. Note that the [[pink ball]] is not visible to Chip until after he steps on the [[ice]].]] | [[File:Lucky timing example.png|thumb|300px|alt=lucky timing example|An example level illustrating lucky timing. The green box indicates [[Chip]]'s current field of vision. Note that the [[pink ball]] is not visible to Chip until after he steps on the [[ice]].]] | ||
'''Lucky | |||
'''Lucky timing''' refers to a type of guesswork in which the player has to time their interactions with an obstacle (e.g. dodging and getting past a [[monster]], pushing a sliding [[block]], or entering an open [[toggle wall]]) without being able to know or predict the current state of the obstacle. Generally, this involves stepping onto a long [[ice]] slide with the obstacle at the other end. | |||
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 01:53, 28 April 2020
Lucky timing refers to a type of guesswork in which the player has to time their interactions with an obstacle (e.g. dodging and getting past a monster, pushing a sliding block, or entering an open toggle wall) without being able to know or predict the current state of the obstacle. Generally, this involves stepping onto a long ice slide with the obstacle at the other end.