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Who's Left?: Difference between revisions
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321 route: Push the block 22D 10R D 5R, wait for the glider to bounce off it, then push it L, wait for the glider to bounce off it again (the blue button will have been pressed once), and push the block 9R 6U 2R 3U, wait for the glider to bounce off it, then push it L (wait for other glider to pass) R U, wait for the glider to bounce off it again (the red button will have been pressed once) and push the block 10U 8L 2U 2L, wait for the glider to bounce off it, and push it L. Collect the green key and push the block 10L 8D L 5D, collect the chip and yellow key, move the block 8D 12R, collect the chip and blue key, then use the block to bridge to the red key and teleport, from which the last chip and exit can be reached. | 321 route: Push the block 22D 10R D 5R, wait for the glider to bounce off it, then push it L, wait for the glider to bounce off it again (the blue button will have been pressed once), and push the block 9R 6U 2R 3U, wait for the glider to bounce off it, then push it L (wait for other glider to pass) R U, wait for the glider to bounce off it again (the red button will have been pressed once) and push the block 10U 8L 2U 2L, wait for the glider to bounce off it, and push it L. Collect the green key and push the block 10L 8D L 5D, collect the chip and yellow key, move the block 8D 12R, collect the chip and blue key, then use the block to bridge to the red key and teleport, from which the last chip and exit can be reached. | ||
==Full level map== | |||
[[Image:Cclp3_full_map_level_43.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Revision as of 05:57, 13 March 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Left to their own devices, they turn left. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Who's Left? is the 43rd level in Chip's Challenge Level Pack 3. It was created by David Knight.
321 route: Push the block 22D 10R D 5R, wait for the glider to bounce off it, then push it L, wait for the glider to bounce off it again (the blue button will have been pressed once), and push the block 9R 6U 2R 3U, wait for the glider to bounce off it, then push it L (wait for other glider to pass) R U, wait for the glider to bounce off it again (the red button will have been pressed once) and push the block 10U 8L 2U 2L, wait for the glider to bounce off it, and push it L. Collect the green key and push the block 10L 8D L 5D, collect the chip and yellow key, move the block 8D 12R, collect the chip and blue key, then use the block to bridge to the red key and teleport, from which the last chip and exit can be reached.
Full level map
Walkthrough
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