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The Walker Machine: Difference between revisions
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There are many, many different routes through this level; a good guide is southeast, center, southwest near the imprisoned walker, then three turrets as Chip moves east, leaving only 14 chips. Pick up the lower six ending in the northwest, then move U 3R U, collect the chips from right to left, and then exit. | There are many, many different routes through this level; a good guide is southeast, center, southwest near the imprisoned walker, then three turrets as Chip moves east, leaving only 14 chips. Pick up the lower six ending in the northwest, then move U 3R U, collect the chips from right to left, and then exit. | ||
==Full level map== | |||
[[Image:Cclp2_full_map_level_87.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Revision as of 08:26, 1 March 2019
The Walker Machine is the 87th level in Chip's Challenge Level Pack 2. This level, the "boss" level in a concept set of 6 levels by Hank Lin, consists of 67 blue walls, each hiding a computer chip, in the shape of a castle, with one walker imprisoned inside a window and a set of them cloning to the right. Like Jumping Swarm, The Walker Machine is really not difficult. In this level, Chip can cause the walkers to drown once he clears out the bottom section, as they can turn to the water on the right.
There are many, many different routes through this level; a good guide is southeast, center, southwest near the imprisoned walker, then three turrets as Chip moves east, leaving only 14 chips. Pick up the lower six ending in the northwest, then move U 3R U, collect the chips from right to left, and then exit.
Full level map
Walkthrough
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