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|image = [[Image:CCLP2 Level 6.png|300px]]
|image = [[Image:CCLP2 Level 6.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Drew Thomas]]
|level = 6
|level = 6
|password = COGB
|password = COGB
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'''Fixing the Toggle Switch''' is the 6th level in [[Chip's Challenge Level Pack 2]]. A very useful and instructive puzzle by [[Drew Thomas]], Fixing the Toggle Switch forces the player to "fix" the [[green button]] by dropping the [[fireball]]s onto it in order to get Chip through the [[toggle wall]]s. This is not a very difficult job.
'''Fixing the Toggle Switch''' is the 6th level in [[Chip's Challenge Level Pack 2]]. A very useful and instructive puzzle, Fixing the Toggle Switch forces the player to "fix" the [[green button]] by dropping the [[fireball]]s onto it in order to get Chip through the [[toggle wall]]s. This is not a very difficult job.


Play immediately through the [[teleport]] to keep the [[tank]] from messing up the [[fireball]] stream, and then dive to the center when it is free. Move block 1 2R, block 3 2D, block 4 D, and then block 1 2U, to set the fireballs on a beeline towards the green button. Use block 2 to bridge the water back and continue holding left through the toggle walls to reach the exit.
Play immediately through the [[teleport]] to keep the [[tank]] from messing up the [[fireball]] stream, and then dive to the center when it is free. Move block 1 2R, block 3 2D, block 4 D, and then block 1 2U, to set the fireballs on a beeline towards the green button. Use block 2 to bridge the water back and continue holding left through the toggle walls to reach the exit.

Revision as of 05:29, 29 March 2019

Template:Infobox Level New

Fixing the Toggle Switch is the 6th level in Chip's Challenge Level Pack 2. A very useful and instructive puzzle, Fixing the Toggle Switch forces the player to "fix" the green button by dropping the fireballs onto it in order to get Chip through the toggle walls. This is not a very difficult job.

Play immediately through the teleport to keep the tank from messing up the fireball stream, and then dive to the center when it is free. Move block 1 2R, block 3 2D, block 4 D, and then block 1 2U, to set the fireballs on a beeline towards the green button. Use block 2 to bridge the water back and continue holding left through the toggle walls to reach the exit.

Although there is an alternate route that scores 163.4, this is more difficult to use and is an unofficial solution: it involves pressing the blue button at specific intervals to create a gap in the fireballs such that Chip can sneak through this into the teleport, instead of using an extra [2] by pushing block 2.

Full level map

Cclp2 full map level 6.png

Walkthrough

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