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m (→Properties of items in CC1: reworded for clarity) |
(→Properties of items in CC2: more info) |
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Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | ||
Monsters and blocks can kill the player while the player is standing on or is about to walk onto an item, even if the item (not the terrain) normally prevents the monster or block from doing so. In Lynx, items do not behave differently in these circumstances. | |||
The solution to a number of CC2 puzzles | Another new mechanic in CC2 is that certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror]]s) and items (dropped [[bowling ball]]s and [[time bomb]]s) maintain their own inventory separate from the player inventory and can (with the exception of time bombs) also pick up items. In many cases, monsters can then use these items as the player would. All monsters have the ability to pick up [[blue key]]s. | ||
The solution to a number of CC2 puzzles involves strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf. | |||
== Items in both versions == | == Items in both versions == |