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(added new section on the creation of the level) |
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=== Adding a Bonus === | === Adding a Bonus === | ||
The block maneuvering itself interacted nicely with the ice as well. In the original puzzle there is an interesting aspect of not quite being able to restore the block arrangement once it is disturbed. However, with a trick in the ported version it is actually possible to complete the task even with an extra block | The block maneuvering itself interacted nicely with the ice as well. In the original puzzle there is an interesting aspect of not quite being able to restore the block arrangement once it is disturbed. However, with a trick in the ported version it is actually possible to complete the task even with an extra block. This was clearly a place to add a bonus flag for CC2, which rewards the player if they choose to attack the more cluttered version. | ||
=== Busts Sneak In === | === Busts Sneak In === | ||
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As the deadline for CC2LP1 was just days away, Miika decided to experiment with more bonus flags under the blocks and adding a thief by the fireboots. This would reward the player if more elaborate block juggling was used that left some blocks untouched until the end. After many approaches were attempted, the resulting flag arrangement seemed interesting and one that should not allow for the theoretical maximum score for bonuses to be achieved. Alas, yet again Miika overlooked the possibility of a block slap from a standing position, and now all the bonuses are possible to be saved for after the thief. Admittedly, some busts of this type might not even be addressable when they appear amidst tight block pushing, but this one is particularly heartbreaking as it also could have been fixed had it been discovered in time. | As the deadline for CC2LP1 was just days away, Miika decided to experiment with more bonus flags under the blocks and adding a thief by the fireboots. This would reward the player if more elaborate block juggling was used that left some blocks untouched until the end. After many approaches were attempted, the resulting flag arrangement seemed interesting and one that should not allow for the theoretical maximum score for bonuses to be achieved. Alas, yet again Miika overlooked the possibility of a block slap from a standing position, and now all the bonuses are possible to be saved for after the thief. Admittedly, some busts of this type might not even be addressable when they appear amidst tight block pushing, but this one is particularly heartbreaking as it also could have been fixed had it been discovered in time. | ||
A small consolation overall is that the original puzzle is still intact and the busts only relate to the bonus flags. Additionally, if you as a player wish to explore the original intent for the bonus flags, you can just choose to not store a block in the starting alcove and not to use any block slaps from a standing position | A small consolation overall is that the original puzzle is still intact and the busts only relate to the bonus flags. Additionally, if you as a player wish to explore the original intent for the bonus flags, you can just choose to not store a block in the starting alcove and not to use any block slaps from a standing position. | ||
{{Level Progression|Chaos to Metastable|Boot Warehouse}} | {{Level Progression|Chaos to Metastable|Boot Warehouse}} |
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