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Chip's Challenge Level Pack 5: Difference between revisions
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== Voting == | == Voting == | ||
Voting began on 23 September 2022 and as with [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]], the levels were randomly sorted in voting packs of 50 levels each, with the exception of one containing only 45. However, unlike CCLP1 and CCLP4 voting, each voting pack comes with solution files to both the MS and Lynx rulesets in the event a voter is stumped on how to solve or figure out a section of any particular level. | |||
Ratings are once again scaled from 1 to 5, however, this time with 0.5 increments. | Ratings are once again scaled from 1 to 5, however, this time with 0.5 increments. | ||
Similarly with CC2LP1, all 34 voting packs were made available immediately. Each voter was first presented with a randomly generated pack order. In order to unlock the next listed pack, they must vote on at least 80% of each pack already unlocked (40 levels per pack). | Similarly with CC2LP1, all 34 voting packs were made available immediately. Each voter was first presented with a randomly generated pack order. In order to unlock the next listed pack, they must vote on at least 80% of each pack already unlocked (40 levels per pack). | ||
Voting ended on '''31 October 2023''' with a total of 31,156 votes cast by 45 unique voters. | |||
=== Voting packs === | === Voting packs === |
Revision as of 05:11, 1 November 2023
Chip's Challenge Level Pack 5, often abbreviated as CCLP5, is the upcoming fifth community level pack for Chip's Challenge 1. Development of the pack is currently ongoing.
Initial discussions regarding the pack began in October 2018, although these plans were put on hold in favor of creating a CC2 pack instead. After a few additional false starts, discussions resumed in January 2021, with a call for applications to join the staff. Submissions opened on 10 April 2021 and closed on 10 October 2021, with a total of 3,587 levels across 65 unique levelsets submitted.
Shortly after submissions closed, a deadline for mandatory TWS solution files was announced. Unlike previous CCLP installments where no solution files were required, it was viewed as a general success for the newest pack, CC2LP1, and would later serve as a helpful option to provide voters a solution for more fair reviewing. This deadline was set at 31 January 2022, however, was later extended to close 7 February 2022.
To narrow down the vast submission pool, a pre-voting culling was done by the staff, eliminating such levels that were not eligible or compatible, or did not receive solution files in time. In addition, this consisted of eliminating levels that were lacking in some standard of design quality, having gameplay that was focused too much on tedium or complex elements (i.e. lengthy block pushing, heavy connection mechanisms), or performed poorly in other community set voting cycles. After a brief community nomination cycle to reconsider some levels eliminated by the staff, this process effectively cut the submission pool in half, narrowing it down to 1,695 levels.
Voting
Voting began on 23 September 2022 and as with CCLP1 and CCLP4, the levels were randomly sorted in voting packs of 50 levels each, with the exception of one containing only 45. However, unlike CCLP1 and CCLP4 voting, each voting pack comes with solution files to both the MS and Lynx rulesets in the event a voter is stumped on how to solve or figure out a section of any particular level.
Ratings are once again scaled from 1 to 5, however, this time with 0.5 increments.
Similarly with CC2LP1, all 34 voting packs were made available immediately. Each voter was first presented with a randomly generated pack order. In order to unlock the next listed pack, they must vote on at least 80% of each pack already unlocked (40 levels per pack).
Voting ended on 31 October 2023 with a total of 31,156 votes cast by 45 unique voters.
Voting packs
- Acrylic
- Broadcast
- Chocolate
- Darkness
- Eagle
- Fertilizer
- Gobbledygook
- Halo
- Immunity
- Initiative
- Jellyfish
- Juicy
- Krypton
- Llama
- Mobius
- Nature
- Nonsense
- Oxford
- Plastic
- Qualification
- Raspberry
- Razor
- Spatula
- Supermarket
- Tangent
- Technetium
- Tuxedo
- Uniform
- Universal
- Vanadium
- Wilderness
- Xiphioid
- Yogurt
- Zipline
Staff
Josh Lee is the leader of the staff, reprising this role from CCLP4. Five additional staff members were initially announced on 10 April 2021 and an additional member, Jeremy Christman on 15 September 2022: