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Player characters can be cloned, but if the currently active player character is on a clone machine, you cannot switch from them, rendering the level softlocked if the player is not cloned by a [[monster]] moving (or a player character involuntarily moving) onto a button which activates it.
Player characters can be cloned, but if the currently active player character is on a clone machine, you cannot switch from them, rendering the level softlocked if the player is not cloned by a [[monster]] moving (or a player character involuntarily moving) onto a button which activates it.


The new "trapped" monster created when a monster is released from a clone machine will never inherit any items from the original monster. So if a bowling ball with a [[fire boot]] is loaded into a clone machine, the first bowling ball clone made will be able to cross fire (since it's actually the original bowling ball), but subsequent clones will not.
The new "trapped" monster created when a monster is released from a clone machine will never inherit any items from the original monster. So if a bowling ball with a [[fire boot]] is loaded into a clone machine, the first bowling ball clone made will be able to cross [[fire]] (since it's actually the original bowling ball), but subsequent clones will not.


== See also ==
== See also ==