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Red teleport: Difference between revisions
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The '''red teleport''' is a [[tile]] introduced in [[Chip's Challenge 2]], which, like [[teleport|blue | The '''red teleport''' is a [[tile]] introduced in [[Chip's Challenge 2]], which, like a [[teleport|blue teleport]], can send movable objects to other red teleports in the level. It differs from a blue teleport in that it sends entities to the next teleport in normal [[reading order]]. | ||
Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked. [[Chip]] and [[Melinda]] and override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]]. | Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that [[partial posting]] cannot be achieved with a red teleport unless all four sides are blocked. [[Chip]] and [[Melinda]] and override the direction they leave a red teleport by holding any direction before they exit, which is required in the level [[Thinktank]]. | ||
Red teleports can be attached to [[wire]] and will be disabled if the wire is not active. | Red teleports can be attached to [[wire]] and will be disabled if the wire is not active. |
Revision as of 01:04, 12 January 2019
The red teleport is a tile introduced in Chip's Challenge 2, which, like a blue teleport, can send movable objects to other red teleports in the level. It differs from a blue teleport in that it sends entities to the next teleport in normal reading order.
Entities can exit the next red teleport in any unblocked direction. An entity will exit the next teleport from the opposite direction they entered, like with blue teleports, but if that direction is blocked, it will search clockwise for the next open direction. This means that partial posting cannot be achieved with a red teleport unless all four sides are blocked. Chip and Melinda and override the direction they leave a red teleport by holding any direction before they exit, which is required in the level Thinktank.
Red teleports can be attached to wire and will be disabled if the wire is not active.