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Super Chip: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 19 | |level = 19 | ||
|designer = Ida Roberthson | |||
|password = IHHJ | |password = IHHJ | ||
|hint = But Princess [[Melinda]] is in another castle. | |hint = But Princess [[Melinda]] is in another castle. | ||
Line 12: | Line 13: | ||
|difficulty = 1 | |difficulty = 1 | ||
|bold difficulty = 2 | |bold difficulty = 2 | ||
}} | }}'''Super Chip''' is the 19th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Ida Roberthson]], patterned after the Super Mario series of games: Chip jumps over Goombas represented by [[pink ball]]s, collects coins that are now [[computer chip]]s, and finds that the Princess is in another castle in front of the [[exit]]. | ||
'''Super Chip''' is the 19th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Ida Roberthson]], patterned after the Super Mario series of games: Chip jumps over Goombas represented by [[pink ball]]s, collects coins that are now [[computer chip]]s, and finds that the Princess is in another castle in front of the [[exit]]. | |||
Take the coin under the first [[block]], then walk 3R across the initial row before averting a Goomba collision, collecting another two coins and jumping an [[ice]] bridge. This last move will put Chip in threatening range of another Goomba, but Chip has enough time to move 2R, jump, land and use [[boosting]] to barely avoid the ball. Slide into the pipe which takes Chip to the underground [[gravel]] cave of chips, then spit him out into another part of the level. Wait [2] before touching the next block with its coin, as he must wait this period at some point to get past the last Goomba and will be crushed by the sliding block if he attempts to wait [2] after pushing it. Jump the staircase and take down the flag, then enter the castle and [[exit]]. | Take the coin under the first [[block]], then walk 3R across the initial row before averting a Goomba collision, collecting another two coins and jumping an [[ice]] bridge. This last move will put Chip in threatening range of another Goomba, but Chip has enough time to move 2R, jump, land and use [[boosting]] to barely avoid the ball. Slide into the pipe which takes Chip to the underground [[gravel]] cave of chips, then spit him out into another part of the level. Wait [2] before touching the next block with its coin, as he must wait this period at some point to get past the last Goomba and will be crushed by the sliding block if he attempts to wait [2] after pushing it. Jump the staircase and take down the flag, then enter the castle and [[exit]]. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_19.png|500px]] | [[File:Cclp3_full_map_level_19.png|500px]] | ||
Revision as of 17:03, 30 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | But Princess Melinda is in another castle. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Super Chip is the 19th level in Chip's Challenge Level Pack 3. It was created by Ida Roberthson, patterned after the Super Mario series of games: Chip jumps over Goombas represented by pink balls, collects coins that are now computer chips, and finds that the Princess is in another castle in front of the exit.
Take the coin under the first block, then walk 3R across the initial row before averting a Goomba collision, collecting another two coins and jumping an ice bridge. This last move will put Chip in threatening range of another Goomba, but Chip has enough time to move 2R, jump, land and use boosting to barely avoid the ball. Slide into the pipe which takes Chip to the underground gravel cave of chips, then spit him out into another part of the level. Wait [2] before touching the next block with its coin, as he must wait this period at some point to get past the last Goomba and will be crushed by the sliding block if he attempts to wait [2] after pushing it. Jump the staircase and take down the flag, then enter the castle and exit.
Full level map
Walkthrough
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