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The shown level, [[Crazy]], as well as its sequel, [[Crazy II]], are examples; Chip must move three blocks onto three [[black button]]s in each room to collect a [[computer chip]], a [[key]], and a [[bonus flag]].
The shown level, [[Crazy]], as well as its sequel, [[Crazy II]], are examples; Chip must move three blocks onto three [[black button]]s in each room to collect a [[computer chip]], a [[key]], and a [[bonus flag]].


Sokoban and Pocoman are two games that work the same way as these levels: the character must move objects onto squares, and then finishes the level when this is done. Therefore, the two terms are often used interchangeably. However, in particular, [[Chips on the Blocks]]'s first section is a direct copy of Pocoman's first level, which means it is usually called by that name.
Sokoban (1982) and Pocoman (1989) are two games that work the same way as these levels: the character must move objects onto squares, and then finishes the level when this is done. Therefore, the two terms are often used interchangeably. However, in particular, [[Chips on the Blocks]]'s first section is a direct copy of Pocoman's first level (which is Sokoban's second level), leading the Pocoman name to be in occasional use.


== Strategies for Sokoban levels ==
== Strategies for Sokoban levels ==


An additional, less formal reference to a Sokoban level is a ''block pushing level'', so principles of block pushing are frequently used. In Crazy and Crazy II, all of the Sokoban sections must be solved quickly to obtain all of the bonus flags; to solve these levels faster, certain rules of Sokoban levels must be applied. The rules of [[Rule of double bridges|double bridges]], [[Rule of turning bridges|turning bridges]], and the [[Block Donut Rule]] and [[Block Retrace Rule]] come in handy as techniques for many Sokoban levels.
An additional, more generic reference to a Sokoban level is a ''block pushing level'', so principles of block pushing are frequently used. In Crazy and Crazy II, all of the Sokoban sections must be solved quickly to obtain all of the bonus flags; to solve these levels faster, certain rules of Sokoban levels must be applied. The rules of [[Rule of double bridges|double bridges]], [[Rule of turning bridges|turning bridges]], and the [[Block Donut Rule]] and [[Block Retrace Rule]] come in handy as techniques for many Sokoban levels.


== Examples of Sokoban levels ==
== Examples of Sokoban levels ==

Revision as of 02:19, 24 October 2020

CC2 Level 100.png

A Sokoban level, alternately referred to as a Pocoman level, is a term used to identify a level falling under a specific type of level theme: the movement of blocks onto specific squares to either remove water, bombs, hold down traps, or for some other objective. A Sokoban section means that part of the level holds this property.

The shown level, Crazy, as well as its sequel, Crazy II, are examples; Chip must move three blocks onto three black buttons in each room to collect a computer chip, a key, and a bonus flag.

Sokoban (1982) and Pocoman (1989) are two games that work the same way as these levels: the character must move objects onto squares, and then finishes the level when this is done. Therefore, the two terms are often used interchangeably. However, in particular, Chips on the Blocks's first section is a direct copy of Pocoman's first level (which is Sokoban's second level), leading the Pocoman name to be in occasional use.

Strategies for Sokoban levels

An additional, more generic reference to a Sokoban level is a block pushing level, so principles of block pushing are frequently used. In Crazy and Crazy II, all of the Sokoban sections must be solved quickly to obtain all of the bonus flags; to solve these levels faster, certain rules of Sokoban levels must be applied. The rules of double bridges, turning bridges, and the Block Donut Rule and Block Retrace Rule come in handy as techniques for many Sokoban levels.

Examples of Sokoban levels

CC1

CCLP1

CCLP2

CCLP3

CCLP4

CC2

CC2LP1