Traps II

Revision as of 19:25, 17 May 2019 by ReedemtheD3ad (talk | contribs) ((via JWB))

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Traps II is the 40th level in Chip's Challenge Level Pack 2. As with Traps I, Chip must move blocks onto brown buttons to access the level's chip. This level, however, is much simpler than the original, with only the blocks and a fireball to worry about.

Move block 9, at the start, onto its button, then move to the "pyramid" on the left and play its top into the bottom of the "9" section to the north. Continue by thrusting block 3 3R, then block 7 2U 5R, and then shove block 4 R to prepare for a combination: Load the 9 with block 7 and push block 4 2D on the way back down.

For another run, move block 3 U 3R, block 2 2R, blocks 5 and 6 to the buttons above, and then run block 2 to the far east. Combine blocks 3 and 2, then move block 8 onto the button to finish the traps, pick up the chip, and open the socket. Dodge the fireball with ULU, then return to the exit.

Full level map

 

Walkthrough

Previous Level Current Level Next Level
← Yike-O-Matic Traps II Ladder Needs a Wash →