Andrew Bennett: Difference between revisions

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'''Andrew Bennett''', known on this Wiki as [[User:Octavarium64|Octavarium64]], is one of the top [[Chip's Challenge]] players and the community's most active leader in record-keeping and preservation. He is currently at third place (5,977,510) behind [[J.B. Lewis]] and [[David Stolp]] in [[Chip's Challenge 1]], down against Melinda by two seconds on [[Block N Roll]] and one on [[Blobnet]].
'''Andrew Bennett''', known on this Wiki as [[User:Octavarium64|Octavarium64]], is one of the top [[Chip's Challenge]] players and was community's most active leader in record-keeping and preservation. He is currently at third place (5,977,510) behind [[J.B. Lewis]] and [[David Stolp]] in [[Chip's Challenge 1]], down against Melinda by two seconds on [[Block N Roll]] and one on [[Blobnet]].


In [[Chip's Challenge Level Pack 2]], his score is currently second place at 6,050,660, lacking only the three unreleased bold routes to the three incompletely documented CCLP2 levels on this Wiki - [[Checkerboard I]], [[Checkerboard II]] and [[Cloner's Maze]] - and one each on difficult random levels ([[Mads' Rush II]] and [[Keep Trying]]), before the Melinda score.
In [[Chip's Challenge Level Pack 2]], his score is currently second place at 6,050,660, lacking only the three unreleased bold routes to the three incompletely documented CCLP2 levels on this Wiki - [[Checkerboard I]], [[Checkerboard II]] and [[Cloner's Maze]] - and one each on difficult random levels ([[Mads' Rush II]] and [[Keep Trying]]), before the Melinda score.


Although Andrew was not part of the [[CCLP3]] staff and none of his levels were voted into the final product, <!---CONFUSING BANANAS---> he was the third player to officially finish the entire levelset, and the second member not on the staff. After solving the 149th level out of 149 ([[Vulcan]]), he attained first place on the scoreboard for the first time and currently leads the overall scoring in all 447 levels (though several high-level Chipsters have not officially finished CCLP3).
Although Andrew was not part of the [[CCLP3]] staff and none of his levels were voted into the final product, he was the third player to officially finish the entire levelset, and the second member not on the staff. After solving the 149th level out of 149 ([[Vulcan]]), he attained first place on the scoreboard for the first time.
 
Andrew largely retired from Chip's Challenge soon after optimizing CCLP3. He has made a few brief returns, notably following [[Chip's Challenge 2]]'s release, but has not optimized it, nor [[CCLP1]] or [[CCLP4]].


== Wiki contributions ==
== Wiki contributions ==


Andrew has also created most of the pages on this Wiki, has been named one of the second-generation administrators, and has written a similar guide using only text, maps, some of the [[AVI]]s and [[directional notation]] at [http://strategywiki.org/wiki/Chip%27s_Challenge Strategywiki.com].
Andrew created many of the pages on this Wiki, has been named one of the second-generation administrators, and has written a similar guide using only text, maps, some of the [[AVI]]s and [[directional notation]] at [http://strategywiki.org/wiki/Chip%27s_Challenge Strategywiki.com].


In addition to many AVI and [[TWS]] solutions, Andrew assists the solution database by working on the [[ChipWiki]] account, with his annotations explaining all the solutions, [[glitch]]es and maneuvers that one could possibly learn very simply, yet in painstaking detail. Particularly difficult, split-second, or just long maneuvers, such as [[BlockSlide]], [[Block Buster II]], and [[Checkerboard I]], receive special attention.
In addition to many AVI and [[TWS]] solutions, Andrew also worked extensively on the [[ChipWiki]] YouTube channel. He added many annotations to the videos of [[CC1]] and [[CCLP2]] solutions, explaining them in painstaking detail. Unfortunately, YouTube discontinued support for annotations in January 2019, destroying all of Andrew's hard work.


== Game contributions ==
== Optimizing ==


While Andrew arrived on the CC scene in 2001, by which time the CC1 records were mostly taken, he has spent two and a half years as the record holder on [[Doublemaze]]. As CCLP2 was released noticably later, he currently holds seven CCLP2 records including two [[joint bold]]s, has previously held records to six others, and has also confirmed many other well-known records in both sets. Andrew's most famous achievement in CC1 may be the confirmation, and near-breaking, of [[Blobnet]]'s bold of 434; this 435.0 route was famously bungled at the last second to drop him away from what was then outright first place. (This time would take 189 more days for someone to actually reach.)
While Andrew arrived on the CC scene in 2001, by which time the CC1 records were mostly taken, he has spent two and a half years as the record holder on [[Doublemaze]]. As CCLP2 was released noticably later, he currently holds seven CCLP2 records including two [[joint bold]]s, has previously held records to six others, and has also confirmed many other well-known records in both sets. Andrew's most famous achievement in CC1 may be the confirmation, and near-breaking, of [[Blobnet]]'s bold of 434; this 435.0 route was famously bungled at the last second to drop him away from what was then outright first place. (This time would take 189 more days for someone to actually reach.)


Also famously, he worked heavily on [[random-element]] levels in [[CCLP2]], such as [[Mads' Rush II]] and [[Lot of Danger]], to prove that their [[Melinda]] times were possible; only the former has been claimed. Most well-known of all is his work on an old 476 route to [[Keep Trying]] from CCLP2, which has become an intense study of angling each [[toggle wall]] to the proper frequency while moving through random [[force floor]]s to squeeze second upon second out of the route. Despite these studies, Andrew maintains a profound distaste for [[random element]]s in the logic-based Chip's Challenge, equaling that of [[rockdet|Rock Genereux]]'s dislike of [[Invalid tile|"treachery"]].
Also famously, he worked heavily on [[random-element]] levels in [[CCLP2]], such as [[Mads' Rush II]] and [[Lot of Danger]], to prove that their [[Melinda]] times were possible; only the former has been claimed. Most well-known of all is his work on an old 476 route to [[Keep Trying]] from CCLP2, which has become an intense study of angling each [[toggle wall]] to the proper frequency while moving through random [[force floor]]s to squeeze second upon second out of the route. Despite these studies, Andrew maintains a profound distaste for [[random element]]s in the logic-based Chip's Challenge, equaling that of [[rockdet|Rock Genereux]]'s dislike of [[Invalid tile|"treachery"]].
== Level design ==
Andrew has created one levelset, [http://davidstolp.com/oldy/chips/overall.php?set=andrewb1%20new here], which is often regarded as one of the most difficult sets ever made. It contains the level that gives him his Wiki username. The actual [http://www.youtube.com/watch?v=LH_9lJxeiXg song named ''Octavarium''] is provided for entertainment and to better understand the level itself.
''Octavarium'' has the same 1,440-second [[time limit]] as the song itself, and contains many nuggets referring to 5 and 8 as the album does (there are 40 [[computer chip]]s, for example). Andrew made every attempt to duplicate the details of the song into the level, and it all climaxes into the "octavarium" made by the eight [[teleport]]s which revisit each of the eight songs in the album and then go to the center section, collecting a [[teeth]] and plugging it into the northwest section's [[bomb]] to reach the exit.
The exit section is an exact replica, modified to allow the teeth through the paths, of the same 7x7 area in the first level, ''The Minefield''; Chip exits on the same space he started the set, just as the album itself ends with the same note it started with.


== Community contributions ==
== Community contributions ==
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Andrew is also famed for innovative concepts related to playing and solving Chip's Challenge and integrating outside elements for the purpose of the common good. [[Ghosting]] was developed in response to lengthy [[itemswapper]]s in [[CCLP3]] including [[Which One Next?]] and [[Tool Box]]: the process uses [[CCDesign]] to make unsaved changes to a level in the order one desires to follow while actually playing the level, and once the route is optimized to undo and redo infinitely within CCDesign, thus promptly accessing any point in the route.
Andrew is also famed for innovative concepts related to playing and solving Chip's Challenge and integrating outside elements for the purpose of the common good. [[Ghosting]] was developed in response to lengthy [[itemswapper]]s in [[CCLP3]] including [[Which One Next?]] and [[Tool Box]]: the process uses [[CCDesign]] to make unsaved changes to a level in the order one desires to follow while actually playing the level, and once the route is optimized to undo and redo infinitely within CCDesign, thus promptly accessing any point in the route.


The ''Chip’s Challenge Bit Busters Club'' Facebook chatroom was originally started by Andrew, and allows for easy exchange of solutions, hints, level discussion and opinions, such as on [[changes to Chip's Challenge]], in comparison to the [[newsgroup]] or other major websites such as [[CCZone]].
The ''Chip’s Challenge Bit Busters Club'' Facebook chatroom was originally started by Andrew, and allows for easy exchange of solutions, hints, level discussion and opinions.


== Famous events ==
== Famous events ==


Andrew was at the center of the debate that resulted when [[Lead Us Not into Temptation]] was [[busted]], and events following this and similar events preceding this, such as the bust of [[Dangers of Fire and Beasts]], raised awareness of the inherent dangers of utilizing random elements even when they are ''completely'' isolated from the rest of the level. The incident is also famous for inspiring the first [http://en.wikipedia.org/wiki/Downfall_(film)#Parodies ''Downfall'' parody] related to Chip's Challenge, which displayed Hitler's [http://www.youtube.com/watch?v=P83wRTrqnmU angry reaction to the news of this bust.]
Andrew was at the center of the controversy that resulted when [[Lead Us Not into Temptation]] was [[busted]], and events following this and similar events preceding this, such as the bust of [[Dangers of Fire and Beasts]]. The incident is also famous for inspiring the first [http://en.wikipedia.org/wiki/Downfall_(film)#Parodies ''Downfall'' parody] related to Chip's Challenge, which displayed Hitler's [http://www.youtube.com/watch?v=P83wRTrqnmU angry reaction to the news of this bust.]


The notorious [[April Fools' Day 2010#New glitch hoax|''Tele-Rooms'' hoax]], among the most realistically plausible of all CC hoaxes yet done for April Fools' Day, is also Andrew's handiwork. <!---Andrew also holds the Guinness Book of Records achievement of causing the loudest recorded scream from Trevor Hedges due to the inappropriate nature of his levelset.--->
The notorious [[April Fools' Day 2010#New glitch hoax|''Tele-Rooms'' hoax]], among the most realistically plausible of all CC hoaxes yet done for April Fools' Day, is also Andrew's handiwork. <!---Andrew also holds the Guinness Book of Records achievement of causing the loudest recorded scream from Trevor Hedges due to the inappropriate nature of his levelset.--->
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<!---He has attempted Blobnet OVER 9000 times.--->
<!---He has attempted Blobnet OVER 9000 times.--->


== About ''Octavarium'' and its levelset ==
Andrew's eponymously difficult levelset is available [http://www.ecst.csuchico.edu/~pieguy/chips/overall.php?set=andrewb1%20new here], which contains the level that gives him his Wiki username, and is often regarded as one of the most difficult sets ever made. The actual [http://www.youtube.com/watch?v=LH_9lJxeiXg song named ''Octavarium''] is provided for entertainment and to better understand the level itself.
''Octavarium'' has the same 1,440-second [[time limit]] as the song itself, and contains many nuggets referring to 5 and 8 as the album does (there are 40 [[computer chip]]s, for example). Andrew made every attempt to duplicate the details of the song into the level, and it all climaxes into the "octavarium" made by the eight [[teleport]]s which revisit each of the eight songs in the album and then go to the center section, collecting a [[teeth]] and plugging it into the northwest section's [[bomb]] to reach the exit.
The exit section is an exact replica, modified to allow the teeth through the paths, of the same 7x7 area in the first level, ''The Minefield''; Chip exits on the same space he started the set, just as the album itself ends with the same note it started with.
[[Category:People]]
[[Category:People]]