User:DeltaCore/Button: Difference between revisions

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* There is no guarantee a button is connected to something nearby. Many levels use buttons as an element of the puzzle where the player must determine its effect through trial and error.
* There is no guarantee a button is connected to something nearby. Many levels use buttons as an element of the puzzle where the player must determine its effect through trial and error.
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== Black Button==
== Machine Buttons ==
 
=== Red Button ===
 
 
== Blue Button ==


{{Infobox Cowmantest
{{Infobox Cowmantest
|name = Blue Button
|name = Red Button
|image = [[Image:Blue Button.png]] [[Image:BlueButtonCC2.png]]
|image = [[Image:Red Button.png]] [[Image:RedButtonCC2.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 40
|cc1index  = 36
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect.
The '''red button''', sometimes called a '''clone button''', is a [[tile]] in [[Chip's Challenge]] that activates a corresponding [[clone machine]] specified by the designer. While more than one red button may activate the same clone machine, a single red button cannot activate more than one clone machine. If the designer connects it to more than one clone machine, only the first connection is valid. To change the connection to a different clone machine in a [[level editor]], either erase the clone machine and red button and reconnect them (in [[ChipEdit]]), or go to the "Clone Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In addition, ChipEdit will automatically connect a clone button to a clone machine if one is created ''directly'' after the other.
 
Under the [[Ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], red buttons are automatically connected to the next clone machine in [[reading order]]. In Chip's Challenge 2, red buttons cannot be wired to clone machines, but [[pink button]]s can.
 
Various things happen when a red button is connected to a tile that is not on top of a clone machine. To clone, the tile must be a [[monster]] or [[clone block]], and the direction it is cloning has to be clear, or the clone will have no effect and the button must be pressed again.
 
If the red button is connected to a monster that is not in the monster list, the red button will add that monster to the [[monster list]] and also cause it to start moving in the specified direction, assuming that move is legal. If the move is illegal, or if the monster is already in the monster list, the red button will have no effect.


Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
If it is connected to a clone block without a clone machine under it, it will clone only one copy of the block before the original clone block disappears and reveals anything that may be underneath the clone block, assuming once again that the direction of the clone block is legal. If it is illegal, nothing happens.


=== See also ===
==== See also ====
* [[Tank]]
* [[Clone machine]]
* [[Controller and Boss Glitch]]


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== Brown Button ==
=== Brown Button ===


{{Infobox Cowmantest
{{Infobox Cowmantest
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The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".


=== See also ===
==== See also ====
* [[Trap]]
* [[Trap]]
* [[Button Smash Glitch]]
* [[Button Smash Glitch]]
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== Green Button ==
== Tank Control Buttons ==
=== Blue Button ===
 
{{Infobox Cowmantest
|name = Blue Button
|image = [[Image:Blue Button.png]] [[Image:BlueButtonCC2.png]]
|cc1 = Yes
|cc2 = Yes
|cc1index  = 40
|multidirectional = No
|moves = No
}}
 
The '''blue button''', sometimes called a '''tank button''', reverses the direction of all moving [[tank|tanks]], with some exceptions, in the current level when stepped on. If there are no moving tanks remaining in the level, with one of the same exceptions, the blue button has no effect.
 
Tanks will not be reversed if they are standing on [[ice]] or [[force floor|force floors]], unless Chip touched the blue button on his initial move, or landed on it after sliding over one ice, force floor, or [[teleport]]. Tanks standing on [[clone machine|clone machines]] will only switch in the MS version or the most recent [[Tile World]] emulation, and only under specialized circumstances. When this happens, the [[Frankenstein Glitch]] has occurred. This glitch is seen in [[David Stolp]]'s ''table of contents'' and ''ode to a cloned tank, pointed the wrong way''.
 
==== See also ====
* [[Tank]]
 
{{clear}}
 
=== Yellow Button ===
 
{{Infobox Cowmantest
|name = Yellow Button
|image = [[Image:YellowButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
 
The '''yellow button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it.
 
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== State Toggle Buttons ==
=== Green Button ===


{{Infobox Cowmantest
{{Infobox Cowmantest
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Toggle walls are not fatal to [[Chip]] or [[monster]]s if they turn closed when Chip or monster is on them, but they will protect Chip from [[monster]] impacts and sliding [[block]]s, and the [[wall]] rather than the monster will take effect if Chip tries to step onto the closed toggle/monster tile.
Toggle walls are not fatal to [[Chip]] or [[monster]]s if they turn closed when Chip or monster is on them, but they will protect Chip from [[monster]] impacts and sliding [[block]]s, and the [[wall]] rather than the monster will take effect if Chip tries to step onto the closed toggle/monster tile.


=== Trivia ===
==== Trivia ====


* In the MS ruleset, the green button is the only one of the four buttons which does not make a "popping" noise when it is touched; it is instead silent. In Lynx, it makes the same sound as the other buttons.
* In the MS ruleset, the green button is the only one of the four buttons which does not make a "popping" noise when it is touched; it is instead silent. In Lynx, it makes the same sound as the other buttons.


=== See also ===
==== See also ====
* [[Toggle wall]]
* [[Toggle wall]]
* [[Button Smash Glitch]]
* [[Button Smash Glitch]]
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== Grey Button ==
=== Grey Button ===


{{Infobox Cowmantest
{{Infobox Cowmantest
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== Orange Button ==
=== Orange Button ===


{{Infobox Cowmantest
{{Infobox Cowmantest
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== Pink Button ==
== Wiring Buttons ==
=== Pink Button ===


{{Infobox Cowmantest
{{Infobox Cowmantest
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=== Black Button===


{{Infobox Cowmantest
{{Infobox Cowmantest
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== Red Button ==
{{Infobox Cowmantest
|name = Red Button
|image = [[Image:Red Button.png]] [[Image:RedButtonCC2.png]]
|cc1 = Yes
|cc2 = Yes
|cc1index  = 36
|multidirectional = No
|moves = No
}}
The '''red button''', sometimes called a '''clone button''', is a [[tile]] in [[Chip's Challenge]] that activates a corresponding [[clone machine]] specified by the designer. While more than one red button may activate the same clone machine, a single red button cannot activate more than one clone machine. If the designer connects it to more than one clone machine, only the first connection is valid. To change the connection to a different clone machine in a [[level editor]], either erase the clone machine and red button and reconnect them (in [[ChipEdit]]), or go to the "Clone Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In addition, ChipEdit will automatically connect a clone button to a clone machine if one is created ''directly'' after the other.
Under the [[Ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], red buttons are automatically connected to the next clone machine in [[reading order]]. In Chip's Challenge 2, red buttons cannot be wired to clone machines, but [[pink button]]s can.
Various things happen when a red button is connected to a tile that is not on top of a clone machine. To clone, the tile must be a [[monster]] or [[clone block]], and the direction it is cloning has to be clear, or the clone will have no effect and the button must be pressed again.
If the red button is connected to a monster that is not in the monster list, the red button will add that monster to the [[monster list]] and also cause it to start moving in the specified direction, assuming that move is legal. If the move is illegal, or if the monster is already in the monster list, the red button will have no effect.
If it is connected to a clone block without a clone machine under it, it will clone only one copy of the block before the original clone block disappears and reveals anything that may be underneath the clone block, assuming once again that the direction of the clone block is legal. If it is illegal, nothing happens.
=== See also ===
* [[Clone machine]]
* [[Controller and Boss Glitch]]
{{clear}}
== Yellow Button ==
{{Infobox Cowmantest
|name = Yellow Button
|image = [[Image:YellowButton.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
The '''yellow button''' is a [[button]] introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it.