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The '''grey button''' is a | The '''grey button''' is a button introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[Wire|wired]]. Tiles that can be changed include [[Toggle wall|toggle walls]], [[Flame jet|flame jets]], [[Force floor|force floors]] (direction changes), [[Swivel door|swivel doors]], and [[Train track|train tracks]]. [[Trap|Traps]], [[Green chip|green chips]], and [[Green bomb|green bombs]] are not affected by grey buttons. | ||
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The '''orange button''' is a | The '''orange button''' is a button introduced in [[Chip's Challenge 2]]. When pressed, they invert the state of a corresponding [[flame jet]] from its start state. An orange button connects to a flame jet in a diamond grow pattern, prioritizing the rightmost flame jet and then travelling in a counterclockwise fashion. Holding an orange button down beyond its initial press has no added effect. | ||
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The '''yellow button''' is a | The '''yellow button''' is a button introduced in [[Chip's Challenge 2]]. When pressed, every [[yellow tank]] in the level will attempt to move in the same direction as the object that pressed it. If the button is immediately surrounded by any walls such that pressing the button from a certain direction is obstructed, the yellow tanks cannot be moved in that direction with that button. | ||
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