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| A '''lock''', often known as a '''door''', is a [[tile]] in [[Chip's Challenge]] that remains [[acting wall]] as long as [[Chip]] does not have a [[key]] of the same color; if Chip has a key of the same color, the lock will then be [[acting dirt]]. With the exception of [[green key]]s, a lock will use up the key that opened it. In black and white mode, instead of being colored, the locks will have 1-4 dots to the right of them.
| | #REDIRECT [[Keys and Locks#Locks]] |
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| Locks come in four colors: | |
| * [[Blue lock]]: [[Image:Blue Lock.png]] (1 dot in B&W)
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| * [[Red lock]]: [[Image:Red Lock.png]] (2 dots in B&W)
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| * [[Green lock]]: [[Image:Green Lock.png]] (3 dots in B&W)
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| * [[Yellow lock]]: [[Image:Yellow Lock.png]] (4 dots in B&W)
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| == Other mechanics ==
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| A lock on top of a [[clone machine]] will refuse to open even if Chip has the required key, as with all other tiles on top of a clone machine. If a block is on top of a lock and Chip pushes on the block without the correct key (as with any other Chip-nonremovable tile), the block is [[flick]]ed just as with any other Chip-acting wall under it. If the key is in Chip's possession, the block is pushed just as if it were a normal block with nothing underneath it.
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| An interesting behavior is when a [[transparent]] tile is located on top of a lock. While Chip cannot step on it without the proper key, stepping on the lock itself does ''not'' use the key. In the case when Chip is killed from stepping on a [[monster]] in this manner, the lock will disappear although the key was never used. (Since a lock is not transparent, the [[Transparency Glitch]] does not occur here.) However, Chip is unable to step on another Chip on top of a lock, just as if it was a normal non-moving Chip tile.
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| == See also ==
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| * [[Key]]
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| <!-- NOT disambig for the same reason as the key article -->
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| [[Category:Tiles]]
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