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Chipster1059 (talk | contribs) (Ruleset information) |
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The '''Non-Existence Glitch''' establishes a precedent as for what to do when there is no [[Chip]] tile in a level. As levels were never meant to work without a Chip tile, it fits the definition of a glitch even though it is not strictly one. In [[Lynx]], levels with no Chip tile are unplayable. | The '''Non-Existence Glitch''' establishes a precedent as for what to do when there is no [[Chip]] tile in a level. As levels were never meant to work without a Chip tile, it fits the definition of a glitch even though it is not strictly one. | ||
The glitch exists only in the [[MS ruleset]]. In [[Lynx]], levels with no Chip tile are unplayable, and [[Chip's Challenge 2]] crashes when trying to play a level without a player tile. | |||
In this case, the game will start Chip at [0, 0] on the [[grid]], and after 3/5 of a second, plus any time within that period where the square is occupied or when an arrow key is pressed, and barring any mouse clicks by the player, Chip will appear on that square. However, if the player repeatedly clicks the mouse on [0, 0] while Chip still hasn't made his appearance, then he will remain unseen for a longer period of time. This instance is generally what is referred to as the pre-move bug variation. | In this case, the game will start Chip at [0, 0] on the [[grid]], and after 3/5 of a second, plus any time within that period where the square is occupied or when an arrow key is pressed, and barring any mouse clicks by the player, Chip will appear on that square. However, if the player repeatedly clicks the mouse on [0, 0] while Chip still hasn't made his appearance, then he will remain unseen for a longer period of time. This instance is generally what is referred to as the pre-move bug variation. |