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imported>Octavarium64 m (moved Spontaneous Monster Glitch to Time Dilation Glitch: More descriptive name.) |
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The '''Time Dilation Glitch''', also referred to as the ''pre-move bug'', is an odd behavior in [[Chip's Challenge]], occurring after [[Chip]] kills himself with a mouse move. | The '''Time Dilation Glitch''', also referred to as the ''pre-move bug'', is an odd behavior in [[Microsoft's version of Chip's Challenge]], occurring after [[Chip]] kills himself with a mouse move. | ||
Assuming Chip was previously on the map (see [[Non-Existence Glitch]]), if Chip dies as a result of moving onto a [[destructive obstacle]] or [[monster]] as commanded by the mouse, then the next playing of this level only will have all monsters advanced forward by one turn. [[Teeth]] and [[blob]]s, therefore, will move forward only if they were originally in [[odd step]], and will convert to odd step if they started in even step. All tiles will respond to monster interaction as a result of this "time dilation" just as they would normally. | Assuming Chip was previously on the map (see [[Non-Existence Glitch]]), if Chip dies as a result of moving onto a [[destructive obstacle]] or [[monster]] as commanded by the mouse, then the next playing of this level only will have all monsters advanced forward by one turn. [[Teeth]] and [[blob]]s, therefore, will move forward only if they were originally in [[odd step]], and will convert to odd step if they started in even step. All tiles will respond to monster interaction as a result of this "time dilation" just as they would normally. |