Wire: Difference between revisions

314 bytes removed ,  20 January 2019
Removed lightning bolt, to go to Item
No edit summary
(Removed lightning bolt, to go to Item)
Line 12: Line 12:


[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.
[[Teleport|Blue teleport]]s can be connected together with wire. If a movable object enters such a teleport network, it must exit a teleport in the same network. Teleports that are not in a network can still link to teleports inside a network. Signal has no effect on these networks.
The [[lightning bolt]], when equipped by a moving object, will supply signal to a wire while stopped on one. The lightning bolt has no effect on wires that are already activated.


== Tiles that accept signal input ==
== Tiles that accept signal input ==
Line 238: Line 240:


The second latch pictured to the right is a mirror image of the first latch, used to keep the game elements symmetrical.
The second latch pictured to the right is a mirror image of the first latch, used to keep the game elements symmetrical.
{{clear}}
=== Lightning Bolt ===
{{Infobox Game Tile
|name = Lightning Bolt
|image = [[Image:LightningBolt.png]]
|cc1 =
|cc2 = Yes
|cc1index  =
|multidirectional = No
|moves = No
}}
The '''lightning bolt ''' is a tool introduced in [[Chip's Challenge 2]]. When equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to a wire while stopped on one. The lightning bolt has no effect on wires that are already activated.


{{clear}}
{{clear}}