Monster Lab: Difference between revisions

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{{Infobox Level New
{{Infobox Level
|name = MONSTER LAB
|pack = cc1
|image = [[Image:Level 45.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 45
|level = 45
|password = OVPZ
|image = [[File:Level_45.png|300px]]
|hint = No
|chips required = 0
|chips available = 0
|time = 300
|bold ms = 292
|bold lynx = 286
|difficulty ms = 3
|bold difficulty ms = 5
|bold complexity ms = 1
 
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Monster Lab''' is the 45th level in [[Chip's Challenge 1]]. It is one of the game's most famous in expert circles for its display of mechanics, trivia nuggets and many possible solutions, the most notorious being the bold solution. Such route is officially named the ''suicide run'', with this term applied to similar solutions in other levels - notably, a [[Lead Us Not into Temptation|very close relation]] in [[CCLP3]].
'''Monster Lab''' is the 45th level in [[Chip's Challenge 1]]. It is one of the game's most famous in expert circles for its display of mechanics, trivia nuggets and many possible solutions, the most notorious being the bold solution. Such route is officially named the ''suicide run'', with this term applied to similar solutions in other levels - notably, a [[Lead Us Not into Temptation|very close relation]] in [[Chip's Challenge Level Pack 3|CCLP3]].


== 292 ==
== 292 ==
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Monster Lab's bold route, on top, is almost certainly highest on the wanted bold hitlist of anyone without it. It requires Chip to simply walk through the storm of [[walker]]s at the very start, and the chances of success are well over 1,000 to 1 against, taking anywhere from 45 minutes to almost an entire ''day'' of consistent work to collect. For this reason, [[Fullsec]] is, for all practical purposes, mandatory in MS CC.
Monster Lab's bold route, on top, is almost certainly highest on the wanted bold hitlist of anyone without it. It requires Chip to simply walk through the storm of [[walker]]s at the very start, and the chances of success are well over 1,000 to 1 against, taking anywhere from 45 minutes to almost an entire ''day'' of consistent work to collect. For this reason, [[Fullsec]] is, for all practical purposes, mandatory in MS CC.


With little to no skill involved, the best way to attempt the 292 route is to simply reserve a full day in advance, with something in the background to avoid boredom. While there are 291 and 290 routes that are slightly easier, it is recommended that the 292 be attempted directly to eliminate it for good. The one skill tip is to use a slightly different 292.0 route as opposed to the 292.2 route shown in the [[AVI]]: instead of moving RL after pushing the cloned block, move 2L 2D onto one of the other [[green button]]s. This is generally believed to be more likely to work, though such corrections are difficult to make for obvious reasons.
With little to no skill involved, the best way to attempt the 292 route is to simply reserve a full day in advance, with something in the background to avoid boredom. While there are 291 and 290 routes that are slightly easier, it is recommended that the 292 be attempted directly to eliminate it for good. The one skill tip is to use a slightly different 292.0 route as opposed to the 292.2 route shown in the first 292 [[AVI]]: instead of moving RL after pushing the cloned block, move 2L 2D onto one of the other [[green button]]s. This is generally believed to be more likely to work, though such corrections are difficult to make for obvious reasons.


== 226 ==
== 226 ==
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Lower routes than this are available and are more permissive, but this is the official [[no boost route]], as the pink ball room has its own dangers if not carefully handled. If Chip attempts to run straight out after trapping the pink balls, the [[toggle wall]]s can [http://www.youtube.com/watch?v=tu11fokkCQw cease to switch while Chip is in between them] and permanently trap him inside.
Lower routes than this are available and are more permissive, but this is the official [[no boost route]], as the pink ball room has its own dangers if not carefully handled. If Chip attempts to run straight out after trapping the pink balls, the [[toggle wall]]s can [http://www.youtube.com/watch?v=tu11fokkCQw cease to switch while Chip is in between them] and permanently trap him inside.


== [[Lynx]] ==
== [[Lynx ruleset|Lynx]] ==


A secret solution is also built into Lynx: Chip can use [[block slapping]] to push a block over the fire in the exit room, halting the walker cloning. This can result in a score as high as 286, which is the maximum score for Monster Lab in Lynx; the higher scoring routes are impossible due to Lynx walker mechanics, including their ability to attempt moves into [[acting wall]]s.
A unique solution is also present in the Lynx ruleset: Chip can use [[block slapping]] to push a block over the fire in the exit room, halting the walker cloning and allowing him to simply walk to the exit.


== Trivia ==
== Trivia ==
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* The tank section contains the first use of the [[Frankenstein Glitch]] in official Chip's Challenge play: the [[blue button]] is hit on the same turn that a tank is cloned. This variation of the glitch exists in Lynx, and was replicated for MS CC and [[Tile World]].
* The tank section contains the first use of the [[Frankenstein Glitch]] in official Chip's Challenge play: the [[blue button]] is hit on the same turn that a tank is cloned. This variation of the glitch exists in Lynx, and was replicated for MS CC and [[Tile World]].
* Level 58 in DrewT1.dat (by Drew Thomas) is entitled ''Monster Lab: Suicide Run'' - identical except that the time limit is now 11, forcing the titular maneuver.
* Level 58 in DrewT1.dat (by Drew Thomas) is entitled ''Monster Lab: Suicide Run'' - identical except that the time limit is now 11, forcing the titular maneuver.
==Full level map==
[[File:Cc1_full_map_level_45.png|500px]]


== Walkthrough ==
== Walkthrough ==
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{{#ev:youtube|SdQCTBnnymY}}
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{{Level Progression|Refraction|Three Doors}}
{{Level Progression|Refraction|Three Doors}}
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