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Tylersontag (talk | contribs) m (Text replacement - "Slide Delay" to "slide delay") |
(Added full level map) |
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Spiral through the areas as directed (RD 2L 2U 2R), waiting [1] inside rings 5 and 8, [1/2] before entering rings 4 and 1, and [1/2] also when leaving ring 2. The two [1] waits in this route are easier substitutes for [1/2] waits, as the only place where a [1/2] wait makes any difference (excepting the very beginning) is just in front of the ice, which will cause the [[spring slide]] due after sliding over one ice tile to disappear, thus changing this into a [1] loss. In these two locations, simply waiting [1] does the job equally well (and can be measured by [[wall]] tiles inside the rings), while in the other three this will cause further losses because another pink ball is exactly one turn behind and Chip must wait again. Perfection is required, as the bold time is [[Time limit|-.9]]. | Spiral through the areas as directed (RD 2L 2U 2R), waiting [1] inside rings 5 and 8, [1/2] before entering rings 4 and 1, and [1/2] also when leaving ring 2. The two [1] waits in this route are easier substitutes for [1/2] waits, as the only place where a [1/2] wait makes any difference (excepting the very beginning) is just in front of the ice, which will cause the [[spring slide]] due after sliding over one ice tile to disappear, thus changing this into a [1] loss. In these two locations, simply waiting [1] does the job equally well (and can be measured by [[wall]] tiles inside the rings), while in the other three this will cause further losses because another pink ball is exactly one turn behind and Chip must wait again. Perfection is required, as the bold time is [[Time limit|-.9]]. | ||
==Full level map== | |||
[[Image:Cc1_full_map_level_98.png|500px]] | |||
== Walkthrough == | == Walkthrough == |