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Tylersontag (talk | contribs) m (Text replacement - "Slide Delay" to "slide delay") |
(Added full level map) |
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Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. | Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. | ||
==Full level map== | |||
[[Image:Cc1_full_map_level_109.png|500px]] | |||
== Walkthrough == | == Walkthrough == |