Run-a-Muck: Difference between revisions

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'''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It is one of the [[Secret level]]s in CCLP2. This long and complex composition by John Matthews, one of only few he made, is another itemswapper, but there are two key differences: The [[teeth]] guarding the [[flippers]] have to stay on [26, 7] and [26, 8] to allow [[Chip]] to get in and out of the central room, and the [[tank]] barrage at the beginning requires different moves each time Chip moves through it, unless he wishes to wait for the desired configuration. [[Odd step]] is also required to assist with the former.
'''Run-a-Muck''' is the 146th level in [[Chip's Challenge Level Pack 2]]. It was made by John Matthews and is the second of five [[secret level]]s in CCLP2. This long and complex composition is another itemswapper, but there are two key things to note: The [[teeth]] guarding the [[flippers]] have to stay on (26, 7) and (26, 8) to allow [[Chip]] to get in and out of the central room, and the [[tank]] barrage at the beginning requires different moves each time Chip moves through it, unless he wishes to wait for the desired configuration. [[Odd step]] is also required to assist with the former.


At the beginning of the cycles, to pass the tanks, start the given directions from [4, 3]. When turning the other direction, move from [16, 4].
''Note'': This article describes the steps to a 317 solution. A faster time of 319 has since been achieved and put in the [[public TWS]].
 
At the beginning of the cycles, to pass the tanks, start the given directions from (4, 3). When turning the other direction, move from (16, 4).


''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U.
''Cycle 1'': 3R UR [1] RD 3R DR, east to the ball complex, and wait [4] for [[pink ball]] 3, and now remove the [[blue wall]]s in an unorthodox manner: (DL) 2L [1] D, and then collect the [[ice skates]]. You could move faster, but you get more back than you shelled out. Escape the tanks: 2L U 2L DL [1] LU and run to the left, then drop to the bottom. Wait [2] before entering, and move 2R D 2R [2]; off ice 8, run [1] 7R [3] RD, take the [[flippers]], and go back to the start: 5L [2] 4L [1] 2L U 4L [2] 4L [1] 2L U.
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