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Chipster1059 (talk | contribs) (Updating) |
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| 0.4.0 || 21 December 2018 || 1 May 2019 | | 0.4.0 || 21 December 2018 || 1 May 2019 | ||
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| 0.5.0 || 7 March 2019 || 1 May 2019 | |||
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Data can be ''imported'' to a CCS file, for example adding CCX data or additional levels from other files. CCS files can then be ''exported'' into a variety of other formats, including [[DAT]] for [[Tile World]], as well as [[C2G]] and [[C2M]] for [[Chip's Challenge 2]]. | Data can be ''imported'' to a CCS file, for example adding CCX data or additional levels from other files. CCS files can then be ''exported'' into a variety of other formats, including [[DAT]] for [[Tile World]], as well as [[C2G]] and [[C2M]] for [[Chip's Challenge 2]]. | ||
As of version 0.5.0, CCCreator can export levels into several image formats: BMP, GIF, PNG and JPEG. | |||
== Features == | == Features == | ||
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CCCreator also has several menu options to make it easier to add multiple [[hint]]s in CC2 levels, and perform basic [[CCX]] or [[C2G]] scripting like adding music or text between levels. | CCCreator also has several menu options to make it easier to add multiple [[hint]]s in CC2 levels, and perform basic [[CCX]] or [[C2G]] scripting like adding music or text between levels. | ||
=== Missing/upcoming === | === Missing/upcoming === | ||
CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. | CCCreator is still under active development, and therefore there are several features not present yet. The Architect is currently working on a way to check a level's [[ruleset]] compatibility. CCCreator also lacks playtesting capabilities (currently levels must be exported before they can be tested). | ||
== External links == | == External links == |