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|chips available = 88 | |chips available = 88 | ||
|time = 500 | |time = 500 | ||
|bold ms = 436 ( | |bold ms = 436<br>''([[Melinda time|Melinda]] is calculated at be 444)'' | ||
|bold lynx = 435 | |bold lynx = 435 | ||
|difficulty ms = 3 | |difficulty ms = 3 | ||
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}} | }} | ||
'''Blobnet''' is the 23rd level in [[Chip's Challenge 1]], and is on any serious Chipster's list of ''Most Hated Levels of All Time''. The 80 [[blob]]s bouncing around randomly within structured squares to collect 88 [[computer chip]]s among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous [[bold time]] struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level. | '''Blobnet''' is the 23rd level in [[Chip's Challenge 1]], and is on any serious [[Chipster]]'s list of ''Most Hated Levels of All Time''. The 80 [[blob]]s bouncing around randomly within structured squares to collect 88 [[computer chip]]s among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous [[bold time]] struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level. | ||
The basic route can be constructed by altering the [[AVI]] route to avoid all floor spaces except the chips and eventually the exit. The next step is logic. | The basic route can be constructed by altering the [[AVI]] route to avoid all floor spaces except the chips and eventually the exit. The next step is logic. |