Blobnet: Difference between revisions

6 bytes added ,  9 March 2019
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|chips available = 88
|chips available = 88
|time = 500
|time = 500
|bold ms = 436<br>''([[Melinda time|Melinda]] is calculated at be 444)''
|bold ms = 436<br>''([[Melinda time|Melinda]] is calculated at 444)''
|bold lynx = 435
|bold lynx = 435
|difficulty ms = 3
|difficulty ms = 3
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}}


'''Blobnet''' is the 23rd level in [[Chip's Challenge 1]], and is on any serious [[Chipster]]'s list of ''Most Hated Levels of All Time''. The 80 [[blob]]s bouncing around randomly within structured squares to collect 88 [[computer chip]]s among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous [[bold time]] struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level.
'''Blobnet''' is the 23rd level in [[Chip's Challenge 1]], and is on any serious [[Chipster|Chipster's]] list of ''Most Hated Levels of All Time''. The 80 [[blob]]s bouncing around randomly within structured squares to collect 88 [[computer chip]]s among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous [[bold time]] struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level.


The basic route can be constructed by altering the [[AVI]] route to avoid all floor spaces except the chips and eventually the exit. The next step is logic.
The basic route can be constructed by altering the [[AVI]] route to avoid all floor spaces except the chips and eventually the exit. The next step is logic.
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